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Advice for Homebrewing Grung-Specific Feat(s)
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Hello everyone!

I've been brewing a world in D&D 5e, and one of my friends mentioned that he wanted to play an Orange Grung. When I read about the poisonous and hallucinatory properties of the species' mucus, I immediately wondered if it was advisable to create feats specifically geared towards this mechanic.

I haven't really come across many race-specific feats, which is what sparked my imagination; I wanted more customizability in an already really customizable game, because why not?

So, here's what I've come up with so far:

Caustic Slime (2 turn cooldown) The secretions from your mouth become mildly corrosive, dealing 2d4 acid damage to organic substances. Deals double damage to structures and other inorganic material.

If your slime enters a target's eyes, they are blinded for 1 turn (can use an action to remove slime). This effect does not work on undead, magical plants, or constructs.

As a result of this evolution, you gain resistance to acid damage.

Disruptive Slime (4 turn cooldown) The secretions in your mouth have various deleterious effects. If this substance enters a target's eyes, they see Mirror Images of every creature in view for 2 turns.

If the slime enters a target's bloodstream or is otherwise ingested, the target must make a DC 10 Con saving throw each turn or vomit aggressively, losing their action, gaining disadvantage on Dex and Cha saves, and irritating their throat, having a 10% chance of being unable to cast a spell if they must provide a verbal component. These effects last 2 turns.

Manipulative Slime (one target at a time) The mucus you secrete from your mouth has powerful mind-altering properties. Upon contact with skin, the target becomes slightly woozy, and sees other creatures as Blurred. When ingested, the target must make a DC 13 Con save, or become charmed by the Grung. The effect is similar to the Friends spell, and lasts for 6 hours. Repeated usage of this slime for 1 week on the same target makes this spell last for up to a month, and targets must make a DC 15 Con save every 30 days or continue to be charmed, similar to the Geas spell.

This is what I have so far! For drawbacks, I think that "contact with any Grung's poisonous skin will neutralize the slime's effects in their entirety" would be good.

Please review at your leisure!

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5 years ago