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Yoyo master
Class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Perform (Cha), Sleight of Hand (Dex), Stealth (Dex), Use Magic Device (Cha).
Hit die D6
Skills 3 int
Prerequisites. Exotic Weapon proficiency Yoyo, Weapon focus Yoyo, Weapon Finesse, Dazzling Display,.
Level
Base attack bonus
Fort save
Ref save
Will save
Special
1st
0
1
2
0
Yoyo expert, Combat feat
2nd
1
1
2
0
Add a loop
3rd
1
1
3
0
Round the world, Yoyo creation
4th
2
2
3
1
Double yoyo, Combat feat
5th
2
2
4
1
Crowd pleaser
First level.
Yoyo expert, Yoyo expert feat gives him weapon specialization for yoyos
Round the world, the yoyo is spun overhead striking all within all squares within five feet. To continue the spin each target must be struck. If allies are in the area chosen then they will be struck as well, unless they have a feat that will allow them to get out of the way
Second level
Add a loop. The Yoyo master learns add a loop when he tosses his yoyo, By adding a loop to his toss he can strike the opponent again. As long as he strikes his opponent he can continue the loop as many times as his dexterity modifier allows. Every time the yoyo strike and he takes a -1 to the next continued strikes to hit.
Third level.
Create Poison the yoyo master can now create poisons and apply without poisoning himself.
Create yoyo, the yoyo master has been working with yoyos long enough to know how to build his own. And only one. The yoyo master can add things to his yoyo so that the yoyo has different types of damage and affects. It takes 8 Hours to make the yoyo, and
Poison center, a yoyo can be made that holds any kind of liquid poison. When the yoyo strikes it will spray the opponent with poison, seeping into any open wounds. Previous poison use feat must have already been taken.
Flash stone. A yoyo can be made so that the yoyo master can place a Flash stone in the center. When an opponent is stuck they must make a dc 16 fortitude check to avoid being blinded for one round.
Quick blades. Blades and springs can be add to a yoyo so that when they strike the opponent the blades come out of yoyo and cut, changing the damage from blunt to slashing damage.
Spell core. A spell core yoyo can hold a prepared spell for up to 24 hours. Ether the yoyo master needs to be a caster or a spell caster can use one of their prepared spells for the day to fill it. The yoyo Can only hold one spell per day.
Fourth level
Double yoyos, he can spin yoyo in his off hand as if he had two weapon fighting feat.
Combat Feat the Yoyo master can learn a new Combat
Fifth level
Crowd pleaser, the Yoyo master can use his ranks in perform to add to damage for every two ranks the damage adds a 1 maximum of 5 per strike this ability can used as many times a day based off of the Dex modifier.
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Post Details
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- 5 years ago
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