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The Mad Tabletop Wizard (Cruel Monopoly)
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This is a work-in-progress for a one-shot built for 3-4 players.

Premise

Your party has been tricked into signing a contract to entertain a wizard for all eternity, which entails being shrunk to tabletop miniature sizes and forced to survive in cruel board games.

Setup

You will need the following:
* 3-4 players
* 1 monopoly board
* 2 d6 dice
* tokens/markers for each player (the real monopoly pieces cannot be used as these will be the enemies)
* a list of magical items/effects. At least 20.
OPTIONAL
* cards with spells written on them in place of the property cards
* cards with magic items/effects on them in place of the chance cards

Mechanics

The Board

Due to your miniaturized state, each board square is 10ft wide. Keep this in mind for range spells. A corner to corner shot is over 140 feet.

Players

When the players start the game, they lose all equipment, abilities, and spells they had for the duration of the game. Players' health might get set too, undecided.

On a players turn, they may roll 2d6 to move around the board (clockwise). Afterwards, they may take 1 of 2 actions.

  1. Place their "spell" token on an unclaimed property space they end their movement on. The player gains the ability to cast this spell until their token is moved or destroyed.

  2. Cast a spell.

Enemies

After each player has had one turn, an enemy (a regular monopoly piece) will be put onto the board at GO. It moves after the players' turns. Roll 2d6 for movement. Any player it passes during its movement takes an equivalent amount of damage equal to its roll.

If an enemy ends its turn on a space with a spell token on it, the token is destroyed and the player must pass GO to get another.

After one enemy is killed, 2 more are put onto the board, then 3.

Enemies stats for saving throws and health have not been decided yet.

Passing GO

When a player passes GO, they regain their spell tokens if any were destroyed and regain 2d6 health. If an enemy passes GO, nothing happens.

Extra Spaces

Go To Jail
The player goes to jail and their spell token returns to them. Get out by waiting 3 turns or rolling doubles. Enemies can hurt you in jail.

Free Parking
undecided

Railroads
If you have 4 players, capture all 4 railroads to instantly destroy all enemies on the board. Spell tokens then return to the players. Railroads do not give spells.

Utilities
Capture both utilites. The players that do so gain an extra spell token. Utilties do not give spells.

Chance
Draw a card from the preconstructed deck of magical things. These can be played at any time. If using a list instead of a deck, roll a d20.

Community Chest
undecided

Tax spaces
undecided

Ending the Game

Gameplay proceeds until the party is dead or the enemies are taken out.

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Posted
5 years ago