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So my dm is letting me try out the circle of mutation from Grimm hollow and I was wondering if anyone had any ideas that I could try. Itβs main ability is to mutate itself in wild shape using spellslots as points (1 point per spell level) to:
Gain 30ft swim speed and water breathing for 1 point (60ft for 2)
Gain 30ft fly speed for 3 points (60 feet for 5)
Dark vision for 1 point
30ft blindsight for 4 points
Magic attacks for 1 point
Increase size by 1 category for 1 point (another increase for 2)
Extra attack for 2 (2xbeast cr)
Increase ac by 1 per point up to 3
Decrease size (same as 6)
Speak for 1 point
Extra 1d4 points on damage per attack for 2 points.
You can also use these mutations on any beast and they last until you end wildshape (and until dispelled on other beast). They also stack. So far Iβm mainly thinking of flying the party as a gigantic Quetzalcoatlus (there are dinosaurs in the campaign), or giving pets higher AC. Was wondering if anyone else had ideas.
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