Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

1
New to DMing and had some magical item questions
Post Flair (click to view more posts with a particular flair)
Post Body

About to have my second session tomorrow, and to keep the players interested I have filtered in some mundane magical items throughout the campaign further down the line. Nothing crazy, and nothing that is a weapon. Stuff like a key that will unlock any door, but only has a 5% chance of working, and cant ne used on the same door twice. Some stones that glow when they are near one another. A Cape that can turn into a pillow for 8 hours once per day. Silly easy stuff like that. My question here being, when is a good time to give your players magical weapons/armor, and how do you properly scale it for them? They're currently level one, I'm hoping to start giving them some more meaningful items by level 3 or 4, is this too early? Too late? Do I have merchants sell them? Have random monsters drop them? When they attune themselves to it do i let them know what it does? When is a good time to give them a bag of holding and should it be sold to them or gained off a corpse? So many questions, and i thank you all for considering them.

Author
Account Strength
90%
Account Age
7 years
Verified Email
Yes
Verified Flair
No
Total Karma
3,328
Link Karma
1,001
Comment Karma
2,327
Profile updated: 2 days ago
Posts updated: 8 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
6 years ago