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Hi guys, I know I've rambled on here so please bare with me :(
I am quite new to the world of D&D and I've seen many a post stating if you are new to stay away from homebrewing characters or classes till you have some experience under your belt.
So in turn I have been looking up homebrews that others have made for their own take on dual sword wielding and characters like Zoro from One Piece. Personally I felt a little unsatisfied by these builds as they usually stuck to the class archetypes and really didn't try to flesh out a homebrew class for Zoro. (Well one that I've found anyways) I've seen great additions to making Zoro like the below:
However this is not in itself an entire class.
So I decided to try to take my own stab at it (even though I have no clue to the intracacies​ that need to be watched) so I would like to ask you all, if I post my current vision of a Zoro character up could you all please help me fine-tune him as I have no idea what im doing and I know he is vastly unbalanced.
I have tried to simulate what his feats; hp; and AC would be from level 1 to 20 under what I currently have fleshed out. I've also provided a explanation list to each of his feats. Would posting all this be helpful or have I missed something else crucial?
TL;DR I want to make Zoro from one piece as his own class. Are you lovely folk willing to take a look at what i've done so far to advise me where and what to tweak to balance it and let me know what exactly you need to see to judge this?
Edit: wording
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- 7 years ago
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