The description I will say:
"The tower creaks and shudders as you open the door. Inside the tower is a spiral staircase that leads up to the main room. There is not much in this room and what is there is strewn about, a small pouch, a quiver, and an odd stick which seems to be humming with an unfamiliar energy. The building has stood for ages, yet your method of entry has weakened the structure. The stone crumbles around you, and you have mere seconds to flee."
With this, I intend for them to only grab one of these items. Whichever items they do not pick up, will be destroyed as the tower collapses.
Pouch of Near Infinity-
(1) Can hold up to 100kgs of items without hindering the owner
Storm Quiver- (Inspired by another item)
(2) Holds an incredible amount of arrows. However, it will fire every arrow contained within it at once when used. For example, if the player were to fire one arrow with the storm quiver equipped, and there were 10 arrows contained within it, it would fire all ten in a cone shape spanning x2 (where x=the amount of arrows in the quiver)
Wand of Imminent Destruction-
(3) Has a 25% chance of immediately killing an enemy. Can only be used once until recharged. To recharge the wand, one must make a successful blood sacrifice and wait one full day afterwards for it to work again. A successful blood sacrifice is deemed by a 17 or higher religion roll, and a 15 or higher Arcana roll. If these conditions are not met during the sacrifice, the sacrifice’s soul will not transcend into the wand, and thus, will have caused the PC to kill for no reason.
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