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Game difficulty is set by the DM not the players.
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It seems a lot of people put the difficulty of a game (or lack there of) on the power of the PCs which I do not see how it matters in the slightest. Everything available to a player is decided by the DM, and every encounter is also decided by the person crafting the game. I tend to give my players higher stats, access to a feat at lv1, magic items and I have never limited a single ability, spell, feature or otherwise.

If I Iike a monster but clearly know my players can best it, i just suit it up, extra AC, HP, abilities, or combat mechanics and so on.

If an encounter doesnt hold up, i have the enemies call for reinforcements, or the goblin in the back is now a spellcaster and drops some solid spells to spice it up. Or badguys can use healing potions too.

It seems a lot of people live in fear of their players characters, i find that difficult and I have had no problems putting cocky PCs into the ground, or disintegrated.

What you all think?

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7 months ago