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I would like advice and recommendations on how to make a subclass giving PCs abilities of in game characters, essentially the players would be locked to using the abilities of a specific group of characters in game depending on what class they played like a rogue could get the abilities of a marksman or assassin. Essentially I need help structuring and wording how the players would get the abilities and at what level they would get them without it breaking the game or characters, this would be an inherent subclass that all players in my game receive in addition to whatever subclass they may choose as well, I plan on putting a spell point system on the abilities of the subclass they receive so as to not let them run rampant with it
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- 10 months ago
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