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D&D 5e "Flame of Armhaz"
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My player wants to make a custom spell:
Level 3 spell
Area effect (20ftsq)
Range 90ft
Engulf the creatures in the area in an explosion of shadowflame dealing 7d6 necrotic damage and having their movement reduced by 10 feet as the flames impair their movement, or 3d6 damage on a successful Dexterity saving throw with no additional effect. Creatures having their movement reduced can attempt to pat out the flames on them with a successful Sleight of Hand check.
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What kind of other spells have checks as part of them, if any? Would it be better to just change it to a dex save?
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- 10 months ago
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