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Pure poison weapons in act 2
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This is probably an old discovery, but I've just found out that weapons dipped in poison replace the physical damage when duped with a god. It can be any rarity and any weapon as long as it isn't a staff. This could make for funny midgame geo builds with weird stat distributions. It's also a warning not to dip a weapon that you want to dupe if you want it to stay physical.
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