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What do you think could have helped the game prolong it's life?
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I was thinking about this earlier about how DFFOO was the gacha game that really started the mobile gacha game thing for me and was my main for a long time but it wasn't always perfect and I definitely took a few long periods from the game.

I think we can all agree that FR era was not the right choice to go. Burst was ok, but as someone that in the first 6 months to year of Bursts I had less than 4. And Social media, youtube, and in game coop were all contradicting, as in you'd have people say repeatedly that Burst was just a little extra something on your way to get the LD or people that pitied Burst, but everyone had Bursts that were more relevant to the fight that I sometimes could bring. But then we got to character bloat, sometimes many characters were able to do the same job with a few tweaks to their kit or element.....

....which made me think....what if we got different forms of characters much like Cecil and Y'da in story and seasonal stories rather than seeming to always need the next new character. what if we got a winter chapter with Krile getting her iconic outift with a new kit, or maybe get YRP....oh....YP then.... as different classes. Or do you think that with how SE wants to always include initial creators on design of characters that would have been too much? and yes, I would have gotten rid of the costume aspect of the game where we were paying way too much for those in the first place, maybe if they would have dropped the price or maybe added some at a reduced price as a rerun.

Anyways, what ways or directions would you have taken in DFFOO to have prolonged it's life?

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Well thatโ€™s surprising

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Alisaie Leveilleur

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1 month ago