MUST-DO UPDATES:
1) Boss arrow, at least when he is close: we are sick of getting to level 45 just to be stealthily killed by a random boss; If you cannot/don't want to do that, at least nerf them;
2) Show the range of base guardians: even though one isn't sieging a base, if he doesn't pay close attention to the minimap at all the times he will eventually get in their range while chasing a rival tank and die (their range seems to be wider than the field of view of most tanks);
3) Fix Battleship's IA: the drones give priority to cubes, triangles and pentagons rather than bullets and players; Just make it so that half of them will attack the nearest object to the player while the other half will keep the current IA;
4) Buff the bullets shot by Assassins and Rangers: a sniper class is made to inflict a lot of damage at a wide range in exchange for reloading rate, making it heavily skill-dependent, while the current Ranger has a slightly inferior reloading rate and his bullets are extremely weak, even when compared to the ones shot by the basic tank;
OPTIONAL UPDATES:
1) Allow users to log in with their own account and make a daily, weekly and monthly leaderboard: this will enhance the competition between players;
2) Add more levels (and classes): for now increase the limit to level 60. If you do, though, you should add a second strongest player's arrow for the strongest player in the room's leaderboard - when the second strongest player is at the same level of the former - and/or set the bosses to hunt players above level 59: this way the powerful level 60 tanks will not destroy the game balance and possibly kill each other until only one is left.
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- 8 years ago
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