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Diablo 4 Feedback about Gameplay, Itemization, Skills and more
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**D4 Feedback:**

Diablo 4 looks amazing pretty great environments etc.

**Gameplay:**

What I saw was just great. The transitioning between skills looked extremely well. The streamers there using Bolder and right after that Trample. Even with only watching it felt so smooth.

Enemies seemed to be smarter Kharzas tried to dodge attacks and even skelletons had some fighting tactics. Melees units trying to surround you, whilst the ranged enemies are cycling around you and are moving and shooting.

**Itemization:**

To give Feedback on this is in my opinion way to early. We saw just way to less of it. Remembered me a bit of D3 vanilla but better. There are items that give 2 fireballs just like Mirrorball in D3. Then there are others that give 1 to a certain skill. That's similiar to what Titan Quest or Grim Dawn does. And this affixes can roll allready on rare Items so they are probably not complete useless, if they have the right combinations on it.

That's why my believe is that Sets want be similiar to Grim Dawn that they give set bonuses in D4 like " 1 to all skills", "Fire Balls deal now an additional damage of 200 over 3 seconds", etc.

With Barbs they did great he can equip 4 Weapons great stuff! They doesn't have every class their own specific equipment slot? Sorceress another ring slot. That could even be the place their your Mythic item goes.

Rune system sound good. You can combine different runes to fit your Build you have in mind. Solid. They should be handled more complimentary to your build, instead of defining your build.

Another but very important thing legendaries don't rain from the sky. And I hope that there will be no spam of useless greys etc, too. But a Loot Filter would get rid of it anyway.

**Skills and Talents:**

They are 25 for Sorceress & Barbarian and 26 for Druid so far. I think the skills are distinct enough. I'm just happy to have Blizzard, Frozen Orb and Hydras :)

To the Talent tree. It's simpler than in other games, but it doesn't create the illusion of complexity like other genre games do. When you build a Hero you decide (Druid for example) first am I opting for a shapeshifting gameplay style or to I want to be a caster? And later one I can decide as a Caster Lightning or Earth. Or as a Shapeshifter should my skills that I use deal more damage or the shapeshifting itself. For the Socceress you can go the Fire, Lightning or Ice route, but you can't be Tal Rasha style multielementalist and nothing to opt for cooldown skills.

But overall the talent tree sound promising and they seem to have a great middleground between beeing to simple or to overcomplicated. But sometimes simplicity gives more choices in the end then something that seems very complicated.

**Dungeons and Bosses:**

How they handle Dungeons in D4 seems to be very diversified. You can you use different Keys to build your 'dream' Dungoens for epic loot to come. Need to learn more about this.

Boss fights are very important. And there I like to fight them alone. I can't bring myself to love to fight with 10 or more players in World Boss encounters. It feels to overpopulated killing the immersion. But maybe if I play it myself they feel "great". They will just happen and will I be forced to stop what I'm currently doing to fight this encounters, because of better loot, exp whatever? Who would particpate in this events if it wasn't more beneficial then doing solo boss rushes or playing dungeons?

That you can weaken the Bosses if you destroy some parts of it and altering so how the Boss fights and how you fight back is a great addition. I like it.

**Open World:**

Will the Open World only be a waste of time? Traveling from one place to another without enough density is boring. If the encounters yield not enough & not good loot. Why even bother slaying them? In Grim Dawn for example at some point I were just ignoring the majority of mobs in the World (after reaching maximum hate against a faction). Or if they have some specific loot table of runes so you are forced to kill them but the effort it takes just feels to much for the benefit. That's probably the reason for World Boss encounters, because they can only happen in the Open World and not in the Dungeons. So let's see how this puns out.

**PVP:**

No coment on PVP, I'm not a PVPer. Just one thing if PVP balance destroys build paths of PVE, than ditch PVP. Or at least PVE balance should be the first focus. Or that some Powers are only working in PVE and not in PVP in vise versa.

**Monetization.**

I'm happy they go the Base Game Expansions route. (Plus MTX? Wasn't clearified) But they have to style the expansion in a way that doesn't divide the community. So that everyone can still play together, if wanted. But what will be locked behind expansion? New game modes, new skills, new talent tree choices, new items & runes, new story elements. Will be a very sensitive topic.

**Quaterly Updates:**

I'm pretty excited to hear more about Diablo 4 and it's progress. And I have strong fate that the devs who spoke at Blizzcon have a very deep knowledge about ARPGs. And that their vision of a mondern ARPG, wich they presented us the last 3 days sounds very promising. Keep it going. I'm excited.

https://us.forums.blizzard.com/en/d3/t/d4-feedback-gameplay-itemization-skills-etc/5701

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