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You can tweak existing mechanics all you want, but leaders need more tools to govern and protect their domestic sphere. This includes:
1a) Banking - Streamlined server-side system with in-game supplements to transfer/distribute/collect items. This could be "Bank" blocks (beacons that function as chests, as I will explain) that are connected to a group which any player can transfer items directly into the Bank. A couple safeguards: transfers must be made from within a certain distance of the Bank (perhaps 1000 blocks or less) as to prevent pro raiders from having instant remote dropchests. The beacon must be active (beam of light in the sky) for the Bank to work, preventing them from functioning as remote dropchests. A mod/admin/owner of the group must approve of any transaction from someone so that people can't just flood Banks with shit.
1b) I'm not a Finance major, so I'll leave the mechanics up to you for this. Group members should have the ability to open up personal accounts at the discretion of group mod/admin/owner. If everyone starts investing their wealth in it, then there needs to be a safeguard to prevent greedy group owners from breaking the block and stealing the sweet loot... perhaps a Bank block, once reinforced, is unable to be bypassed, and has 10 diamond reinforcements, each break spewing 10% of items or accounts from it. This would give people time to withdraw items from their account in the case of a greedy motherfucker(s) betraying.
2) Wallbastions - bastioned trenches are the only way to control traffic in and out of a city, which are rendered useless as soon as one or two bastions are broken. This is why they are not economically worth it, especially when you have only one type of bastion that has to be balanced to the expense of a vault). A special wallbastion (large radius, square, relatively weak, moderately inexpensive, permissions of owner/admin of group to blacklist individuals from wallbastions under the group) would provide effective safety and collective security for a majority of a city while being relatively ineffective for vaults or protection of serious wealth (because weakness to penetration). A safeguard to this should be that pearls cannot be stored in a chest within a wallbastion field and a wallbastion cannot be placed within 100 blocks of a vault bastion. You can read more about my thoughts on this here.
If we're to try to use Minecraft as a platform and draw from it's playerbase, we have to respect that there will always be a large range of skill in PvP. Those who comes to Civ servers to PvP expect to be able to attack and defend using mechanics they are familiar with, so we ought to respect that especially in an environment where the stakes are so high and people want to bring their previous skills/experience into the game seamlessly. However, the high stakes make it that much more important that there be other avenues for which people can leverage against or for others without or before resorting to 1v1-swords-swinging engagements to settle scores. If Civ servers keep living in their echo-chamber that the only viable way to engage in politics with other people who do not think like you is to be good at PvP, is this really a comprehensive political simulator?
If players/groups can create real, tangible control over their own territory and finances, then we may see more kinds of players willing to invest their time in this experiment.
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