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Bonkill, please chill on the custom trees in 3.0
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/u/Bonkill,

Custom trees only look good at the very beginning - soon they become a major, ugly nuissance. Even if there is a way to effectively remove leaves, having to chop down 500 blocks of hard-to-reach wood for each tree is cancer.

Look at 2.0 - Agora, Vegas, Ascalon, Riyadh and Mt. Blanc, the major cities) are not within custom tree biomes (with the exception of Town). This is for a reason! Civilization prefers a location where building can be easily expanded and controlled, something custom trees inhibit. Unlike CivCraft, the playerbase for Devoted 3.0 has a distinct lack of aesthetic skill. The majority of our players, unable to accomodate custom trees smoothly, simply avoided them. When they didn't... Look at Eslenti. Look at half of the entire southern continent. Abandoned. Town is the one shining example out of what I see as a sea of darkness.

If we're going to have custom trees, the playerbase needs 1, 2, or all of 3 things 1) the ability to take them down easily. If we want to preserve them we'll attempt to reinforce them. Otherwise people like me are going to want to take them down without contracting a form of AIDS. 2) the ability to replant them. Clearly with custom trees wood will be a incredibly inexpensive commodity, so why not make it even more inexpensive by being able to replant. 3) use custom trees biomes sparingly. We get it, you like custom trees. But that doesn't mean you have to eliminate half of the map from civilization just to get your hard on for cinematic shots. A few custom trees biomes throughout the map will do if this is necessary.

Thanks, Yoje

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8 years ago