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Inspired lightfall subclasses. Some ideas from the community.
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Lightfall classes

Grenades- Repulse- Grenades that fling enemies away from where the grenade lands. Levitate Grenade- Grenade that makes enemies float in the air. Reflector Grenade- A Grenade that sets up a see through wall. Bullets can pass through the wall but do less damage. However some bullets will reflect back at the sender and do less damage to them.

Hunter Melee- Tapping the melee button throws out a orb that when it hits an enemy teleports them to where they were 5 seconds ago. Holding the melee will teleport the Hunter to where he was 5 seconds ago

Hunter super- When activated the hunter will phase out of existence completely. No one will be able to see the hunter and the hunter can freely dodge similar to bakris. The hunter will have to deactivate the invisibility by pressing the melee button to then attack enemies, however once coming out of invisibility they will have a damage buff and resistance to incoming fire. If the hunter gets a kill it will extend the super duration by 3 seconds.

Warlock Melee- Hold Rb to bring up a shield that absorbs shots. Shots converted will be turn into super energy, the max energy you can create is 15%

Warlock Super- When activated the Warlock can fly in the air and has an indicator on the ground. Press Rt to lift enemies in the air. You can have 3 circles with enemies in the air before the super automatically ends. When the super meter runs down and ends the enemies will he slammed into the ground. The longer the enemies are in the air the more damage from the slam they will take.

Titan melee- Throw an orb that when makes contact inverts the enemies controls.

Titan super- Throw Black holes. 3 of them in a triangle like pattern. Enemies caught in these black holes will take damge over time. After the super ends the enemies will be flung away and take massive impact damage.

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3 years ago