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My idea for the witch queen raid. Please give your thoughts and opinions
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1st Encounter- All 6 gaurdians have to stand on an individual hive rune to unlock the door. During this encounter immune Knights will shoot at them at a height. At the halfway point of the rune completing their shields will drop and the gaurdians will have a limited time to kill all of them. Failure to do so will result in a wipe.

2nd Encounter- A giant maze that has Giant Knights wielding axes. Each player has a knight that chases them through the maze. There are 6 starting paths. At certain points paths will cross and the gaurdians will be able to stun eachothers Knights. Causing them to drop a relic. Once all relics have been collected the gaurdians will lead all of the Knights back to the middle and make them group up. All gaurdians will have to throw the relics at the Knights to cause them to be damagable to all players. Faliure to kill all of them will repeat the maze process with less Knights.

3rd Encounter- An Immune Ogre boss will spawn in the center of the room. Ads will spawn after and once all ads have been killed a random gaurdian will be selected. 6 doors will open on the sides and the selected gaurdian is the only one who can see the real door to go through. Once all gaurdians have gone through the door they will be teleported into different rooms. In each room there will be another ogre that they must kill. Failure to kill all ogres will result in their being a much shorter damage window for the main boss. Once all ogres have been killed the gaurdians will be teleported back to the main boss and be able to damage it. At random the boss eye will start to glow a bright red and only one gaurdian can see it happening. That gaurdian will have to shoot the eye to stun the ogre. Failure to do so will result in a wipe.

4th Encounter- A massive debris field is the only way to get across a gap. One gaurdian will have to stand in a rune to see the true path and guide the rest of the team over. Once the 5 gaurdians are across. They'll have to stand in runes to keep the path open for the lone gaurdian, but while they're keeping the path open thrills will constantly rush at them.

5th Encounter- Boss- I hive wizard with 8 tentacles on its back will spawn in. It will be immune. Ads will spawn in as well as immune Knights from the second Encounter. Once all ads have been defeated each gaurdian will be teleported in to their own room with one of the Knights. The room will be pitch black and the knight will constantly rush the gaurdian. When the Knights raises the axe to attack the gaurdian has to shoot the Knights arm to stun them. Once all Knights have been stunned, they will all become damageable and each gaurdian has to kill their knight. Failure to do so will cause the Knights to be there during boss damage phase. Once all Knights have been killed the gaurdians will be teleported back to the boss room and able to damage the wizard. At random the wizard will stab at the gaurdians with the tentacles and they will have to dodge them. After 7 seconds the bottom tentacles will wrap around one gaurdian and lift them in the air. This gaurdian will then see 2 of the other 6 tentacles and have to tell the other gaurdians which tentacles to shoot. Success will result in another 7 second damage phase. Failure to do so will result in a wipe.

Final stand- Once the boss has reached final stand each gaurdian will be teleported back into their own room with their own boss. They will have to damage the boss but at random one gaurdians boss will have 2 tentacles glowing and call out which ones. All 5 other gaurdians will have to shoot those tentacles on their boss. Failure to do so will result in a wipe. One all 6 gaurdians have seen the tentacles glow and shot all of them. All of the tentacles will glow and become weak spots. Once all tentacles have been destroyed the boss will teleport the gaurdians back to the main room and be very weak. Once the boss is killed a door will open in the back of the Encounter and the chest for loot will be there.

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3 years ago