This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I was curious about this and I have started picking my brain on logical algorithms that make sense for damage maninulation. I stumbled upon a very well thought post that peaked this interest more. Post for reference
I thought about past games and formulas for damage manipulation or exp manipulation. I always came back to a simple two piece formula that holds true in a few games I have messed with.
Base constantSource = damage
Not a real shocker. The constantSource is a weird formula. Usually relise on some key rules but will always be the same regardless of change. Using inputs like range vs. distance to target, impact, etc.
Since I doubt any of those parts were nerfed I could consider it a constant. Which brings me to base. Base can be base power, and it can contain buffs/nerfs depending on games. Regardless, I came to a simple solution.
A = original power
B = A * .66
C = constantSource
(A C) / 45 = (B C) / 23
I came up with A = 64, B = 42, and C = -19 (range impacts damage so the farther the range the smaller it gets).
This means 64 * .66 = 42.24 (floor it). and 23 / 45 = .511
So we have base power lowered by 34% and that caused damage to go down by 50%.
That is all I have. If I messed up, someone please correct me. I'd rather be made fun of and learn than be followed for no reason.
Subreddit
Post Details
- Posted
- 10 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/DestinyTheG...