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Collective Munitions- Collecting an Elemental Pickup partially reloads this weapon's magazine. Matching elemental pickups reload an additional amount.
Non Matching- 30%
Matching- 60%
Shill Clip- Reloading near allies after a final blow reloads their currently readied weapon.
Radius- 5 meters.
Class Action- Activating your class ability when near combatants grants a damage bonus that scales with additional final blows.
(Same damage numbers as Adrenaline Junkie and Swashbuckler)
All For One- Landing every shot in this weapon's magazine grants a damage bonus for the next full magazine.
-45%
Lagniappe- Upon Picking up special or heavy ammo this weapon gains increased target acquisition, handling, and stability for a moderate duration.
-10 Seconds
Steadfast- This weapon gains increased Flinch resist and reload speed while remaining stationary for an extended duration.
-Takes 3.5 seconds to activate. Moving removes the buff, active as long as you remain stationary.
Reduces flinch by 15% Increases reload by 45
These are the perks I've come up with recently. I wanted to try and make some reimagining and synergies like Bungie has been doing recently, while also keeping a unique factor.
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