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Caital has set up an arena for her cabal and guardians to test each other and grow stronger.
Throughout this activity you will face caital’s five chosen warriors. Each of these fights will take place separately in round based combat.
And after each fight you have around 30 seconds before the next begins.
Respawn is restricted for the entire activity, and dying will cause you to be sent to orbit.
The arena wasn't built by only Caital however, She had assistance from some Eliksni, and made sure that the arena could adjust its layout for the selected chosen currently fighting.
After each fight you are rewarded with Loot, and the next fight gets harder in activity difficulty.
Starting off you will be -5 power. With each fight increasing by -5.
Additionally these Chosen warriors are not in any particular order and can change in any playthrough of this activity.
Completing all five fights will reward you with five chests at the end of the activity.
Each one of these Chosen Warriors range from 5 million health, to 7.5 million.
Bosses-
Valus Thau'urg, The Beast Tamer.
Health- 7 Million
Is a colossus with a back cannon that fires drop pods, when this drop pods land at your location five war beasts emerge from it.
Additionally Thau'urg will fire off cluster missiles that blind and slow you.
When at half health he will shoot five drop pods at once.
Additionally his arena would have an open center with winding hallways on both sides.
—
Xi Quta, The Dreamer-
Health- 5 million
A Psion equipped with enhanced mind altering tech.
During the fight Xi can cause hallucinations of the arena appearing in front of you can blocking your routes.
Additionally the arena changes into multiple floating platform at different heights that Xi can snipe from.
Xi also will occasionally create multiple hallucinations of himself and all copies will charge to fire at you.
Every one of these copies deal damage, so the only way to not take damage is to stun the real one, who is only marked by the eye also glowing with the gun.
—
Valus Rak'nn, The Blade of Caital
Health- 6.5 Million.
A Gladiator with four blades. Two in his hand and two on his back. These blades are technologically advanced and are able to fly and return back to him.
During his fight Rak'nn will throw the two blades in his hands which will then fly around the arena in a sporadic pattern that you have to dodge as he takes the blades off his back and also begins rushing you.
So you have to dodge the flying blades and his melee attacks simultaneously.
Rak’nn’s arena has the edges closed in so you are forced to be closer to him. Additionally there is no cover in his arena.
—
Bracus Haakal, The Flaming Fist
Health- 7.5 Million
An Incendior armed with an augmented flame cannon. This cannon leaves behind a flaming tornado that tracks you. Additionally getting too close to Haakal will cause him to fire off a high power shot that covers the ground in fire around him.
Haakal shares a similar arena to Rak’nn but has some cover.
Additionally, once Haakal reaches half health he will unleash a new attack. This attack will be a bombardment of the edges of the arena. Each of these projectiles then become a tornado that slowly moves towards the center of the arena where Haakal will be in a protective dome shield.
You can either take a risk dodging the multiple tornadoes or risk getting close to Haakal to disable his shield and end the phase early.
This attack lasts for 1 minute.
—
Bracus Res’kar, The Shield Of Caital
Health- 7 Million
A Phalanx with a shield that has been augmented to be more heavily defensive.
This shield is completely solid all the way through and has technology imbued into that reflects damage dealt to it back at its attacker.
The only way to take down this shield is to manage to get behind Res’kar and stun his back tank powering the shield.
This will cause Res’kar to become more offensive and use the disabled shield as a melee weapon when approached.
After a while the shield will come back online and Res’kar will slam it into the ground which will cause a massive shock wave that you have to dodge.
Additionally after reaching half health Res’kar will take the shield and disassemble it onto his body creating an impenetrable armor out of it. At this point Res’kar will fire his ranged weapon far more often and will be more accurate than before.
However he will be much slower and the only way to deal damage to Res’kar is to shoot the joint’s that are less heavily armored to eventually break off the pieces.
Once a piece of armor falls off that part of Res'kar’s body takes full damage.
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