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With Prismatic Coming Out I Figured I'd share my darkness subclass again with some new revisions.
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So. Unfortunately no new darkness subclass. Kinda sad about it. This is what I came up with back in the day. Bit I've changed things and made new abilities.

Strife- Strife is a subclass heavily tied to the gaurdians emotions. The gaurdians uses these strong emotions to give themselves power in a fight. Each class specializes more into a certain emotion than others.

Color- RED

Hunters- Terror/ Fear Titans- Rage/ Hate Warlocks- Sadness/ Regret

Buffs- Enraged- Remaining in combat grants increased ability regeneration. The longer you remain the more stacks you gain.

Stacks to x5- x1- 20% x2-40% x3- 60% x4- 80% x5- 100%

Enraged requires 7 seconds of combat to build up a stack. Every stack is 7 seconds.

Once out of combat for 5 seconds all stacks dissappear.

Soul- Enemies defeated by Repulse or Fear drop souls. Collecting a soul will remove a stack of Enraged and Mend you.

Soul Cooldown- 3 Seconds

Mend- Removes any negative status effect applied to you and grants a small amount of health.

Debuffs-

Repulse- Apply a damage over time effect to an enemy that causes them to take damage and cause explosions that knock nearby enemies away.

Fear- Instill fear into your enemies, making them afraid of you. Enemies affected by fear quickly try to get as far away from you as possible.

PvP- Players effected by fear will have their movement speed decreased as more and more as they get closer to you.

Grenades-

Sound Grenade- A grenade that mimics sounds of gaurdians and pings radar when traveling, after traveling it explodes and releases a burst of fear.

PvE- Enemies are attracted to the sound and target it for a brief duration.

PvP- The sounds consist of a gaurdian shooting a weapon, jumping, landing. Reloading. Swapping weapons. It could be any of them.

Repulsor Grenade- Throw a Grenade down that release explosions that cause severe knockback to nearby enemies.

Mending Grenade- A grenade that can be thrown at your feet or at allies, this Grenade removes any negative status effects that you have applied to you, this Grenade is unable to be Surpressed in any way.

(I.E)- Jolt, Scorch, Volatile, Weaken, Surpress, Blind, Slow, Unravel, Sever.

Hunter- (FearMonger)- Become the nightmare, and reap the souls of those who come across your path.

Melee- (Two Charges)- Slash forward with a hand sickle made of Strife. Enemies hit by the sickle are Repulsed.

Super- Combine your two Strife Sickles with pure Strife energy in between. Then pull down a double bladed Scythe.

Light Attacks- Attacks that occur in rapid succession with your character constantly spinning so each scythe hits at a rapid speed.

Combo Attack- Light Light Heavy- Perform two Light attacks and then perform a flip with the Scythe that causes both blades to hit in one attack.

Heavy- Perform a quick spin and toss the scythe forwards. The scythe then travels out while spinning horizontally. After traveling for a short while the scythe will return to you. Any enemy hit by the scythe that wasn't defeated is then pulled towards you, as the scythe returns.

ASPECTS- Reaper's Blade- Your Sickles now releases a horizontal wave of energy that travels out and deals damage from a distance.

Night Terror- Activating your dodge causes you to dissappear briefly into a Strife Mist and releases a burst of Strife energy that applies Fear to all Nearby enemies.

TITAN-(BELLIGERENT)- Channel your anger and hatred onto your foes and make them beg for your mercy.

Melee- (One Charge) (Charged Melee)- Channel your rage into a physical copy of yourself made of strife that travels out and punches the enemy for you. This Strife copy also applies fear to any enemy it hits.

Super- (Charge up, One and Done)- Enter a state where your emotions become to heavy to bear, fall to your knees and begin to drain the life energy out of any nearby enemies to feed into these emotions that are overwhelming until you release them all at once in a giant Strife Explosion that deals massive damage and knocks any surviving enemies away.

ASPECTS- Battle Rage- Being Critically wounded grants you full stacks of Enraged. While Enraged you also gain increased reload speed and handling for all weapons.

Touch of Emotion- Your strife grenades have additional benefits.

Sound Grenade- Gains an additional charge.

Mending Grenade- Grants additional health upon impact.

Repulse Grenade- Repulsion effects happen twice at an increased rate.

WARLOCKS- (DREAMSCAPER)- Manifests your own terrors and dreams into reality, and give life to your emotions.

Melee- (Two Charges)- Throw out Physical Fragments of your soul that are heavily Embedded with Fear, when these melees hit an enemy they have Fear applied to them.

Super- Create a Massive Ritual circle that Repulses nearby enemies, defeating enemies while standing inside of the circle will cause a Mass Collection of souls to spawn on top and seek nearby allies. These souls grant allies full health and do not take away stacks of Enraged.

ASPECTS- Necromancer's Regret- Shoot souls that you create to fill them with Strife energy. These souls then form into nightmarish creatures that fight for you.

Mending Medicine- While standing in your rift shooting allies with Strife weapons will mend them and not take away Enraged Stacks

FRAGMENTS-

Sense Of Rage- Your Enraged stacks build up faster.

Now Builds up in 5 seconds

Sense Of Grief- Allies that are defeated now also drop souls.( 10 Resilience)

Sense of Fear- Enemies near souls you've created have Fear applied to them.

Sense of Disgust- Your repulsion effects deal more damage and cause significantly more knock back (-10 Resilience)

Sense of Relief- Souls you collect heal for a greater amount. ( 10 Discipline)

Sense of Pride- Your Enraged stacks persist for a longer amount of time after exiting combat.

Now linger for 7 seconds

Sense of Regret- Performing a finisher near a soul will cause the soul to form into a Strife Minion.

Sense of Despair- Being Critically Wounded takes away all Enraged stacks but heals you for each stack you have.(-10 Recovery)

15 health per stack

Sense of Greed- Defeating enemies affected by Repulse or Fear grants melee energy.(-10 Strength)

Sense of Kindess- Hitting an enemy with your strife melee will release a burst of energy that mends nearby allies.

Sense of Anguish- Your Repulse and Fear effects last for a longer duration(-10 Discipline)

Base- 4 seconds

Anguish- 6 seconds

Sense of Vengeance- Damaging an enemy that damaged you will apply fear to them. (-10 Mobility)

Sense of Humanity- Collecting a soul causes your Strife weapons to apply Repulse upon the next shot landed. ( 10 Recovery)

Sense of Doubt- Souls created by you can now be shot in order to collect them. ( 10 Strength)

CHAMPIONS- Repulse( Strong against Barrier Champions)

Fear( Strong against Overload Champions)

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7 months ago