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First off just let me say that (contrary to popular opinion) I actually enjoy the Corrupted Strike - has some of the most amazing visuals, some challenging encounters, and requires your team to actually play as a team (especially on the higher difficulties). Yes when Sedia one-shots you with a headshot crit and boops you into oblivion can be incredibly frustrating and annoying but that's not a killer for the whole Strike IMO.
What does frustrate me to no end is the revive spots when the Taken Realm comes into play. Yes, Bungie has fixed a few of these respawn places in the past - the worst one ever IMO was at the jumping/falling section near the end of the Strike. Previously, if you died while falling thru the rocks/orbs there was a change that you would respawn in a *Turn Back* zone infinitely and your Ghost would never be teleported forward so you were stuck for the duration of the Strike (or possibly until Sedia runs to the Taken Realm section...its been a long time I can't remember) - thankfully this was fixed a while back. What still remains though is the portion during the 2 Orgres encounter where if you dies while in the Taken realm and your Fireteam TPs to the normal realm and ends the encounter you get stuck. Now on a non GM version you can simply respawn after the timer counts down, but on GM you're pretty screwed. Last night this happened to me and my Ghost was placed all of the way after the jumping/falling thru rocks/orbs section when your team enters the portal.
My suggestion would simply be to make the respawn appear in the Normal Realm before you go thru the gates (before the 2 Unstop Champs). I think its totally fair that during the encounter your Ghost remain in whatever realm you died in. Again, this isn't a deal breaker for the whole Strike but it just makes it that much more frustrating while running on GM. Be curious to see what others have to say!
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