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Looking for help with a (mostly) Evil-aligned party & motivation to go to Avernus
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Firstly, I'd like to say that my players are marvelous and wonderful, and I have no doubt that they would willingly allow me to railroad them into Avernus.

But.

They also all care about their characters' motivations and they roleplay very well, so I'd love to tailor the module to entice them to visit Candlekeep & Avernus in a believable manner.

We have already finished Chapter 1's content up to but BEFORE 'Reporting to Captain Zodge', and I've pulled in 3 sessions of homebrew content to pad the Baldur's Gate experience.

Falaster Fisk already threatened to reveal their Dark Secret should they not visit Candlekeep; and their characters laughed at him and just threatened him into silence.

Suggestions?

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4 years ago