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Character Application
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Before Applying

Read through the Approved Godrent List and our Wiki.

Please note that if the God or Goddess you had in mind is not listed there you can modmail for the one you had in mind. If you aren't sure how to go about that, check out the How to Modmail Guide.

 


 

Please note: Looking through other camper's powers is a great way to get inspired for different and new abilities, however, copying them word-for-word, without that writer's consent is plagiarism and will result in an official warning from the mod team.

 


Application

Name

Age Due to recent plots (which you may read about HERE), if your character is over the age of 13 they must ALREADY be claimed, any exceptions require modmail.

Godrent

Powers (up to three)

When requesting powers, be sure to add descriptions, such as intended use, limitations, and drawbacks. This will help the mod team get a better understanding of the way the power is going to be used and will give us an idea on whether not they are OP.

Canonically rare powers such as Pyrokinesis and Charmspeak, are limited to three active characters having them at a time, they are marked on the XP Tracker (in the sidebar) or you can ask after them in your application.

Weapon Campers are allowed one weapon upon entering camp or one set of dual wield weapons, please describe where/when/how they recieved the weapon they are coming in to camp with. They can have simple transforming magic on them to disguise them from mortals, ie. into a bracelet or ring. Mortal metals and celestial bronze are allowed, imperial gold is not allowed and any other metals must be modmailed for.

Additional Info Use this space to include anything from their background you think the mods may need to know.

 


Example

Name: Percy Jackson

Age: 17

Godrent: Poseidon

Powers:

• Hydrokinesis - Percy has the ability to manipulate bodies of water. What started off simple, as making a fountain to erupt or the toilets to explode, grew into being able to control bodies of water such as waves. (Understand that Percy in an RP setting was OP). This power is very taxing and draining, eating up a lot of Percy’s own energy and leaving him feeling dehydrated. If he is not careful, it could lead to him passing out completely.

• Aquatic Lordship - Ability to talk to animals of the ocean, this extends to horses. For some reason, they call him 'Lord'. This is a passive power and something he has no control over, therefore it does not take up any energy.

• Ability to breathe underwater - Ability to breathe underwater without fear of drowning. This allows him to dive to the depths of the ocean if needed without having to come up for air. Percy has to concentrate in order to do this, and once he does surface he is left feeling very tired, as one might expect after swimming for so long.

Weapon: Riptide - a celestial bronze sword that transforms magically into a pen. A gift from his father, given to him by Chiron when he arrived at camp.

Additional Information: Arrived at camp when he was 12. Help saved the world; twice.

 


Special Characters

Child of the Big Three There are only two character slots open for each of the Big Three (Zeus, Poseidon and Hades) at a time, if there is an opening they will be listed below.

Legacy (child of two demigods) Read about them and how to apply HERE.

Nature Spirits (Satyrs or Nymphs) Read about them and how to apply HERE.

 


Embargoed Gods

As of now, we will limit two (2) demigods per Big Three god.

Currently locked:

  • Zeus

  • Hades

For all other godrents, we are limiting the limit to six (6) children of those gods. If you have a camper already approved, they are grandfathered in. However, if you've been inactive and the camper has been removed from the XP Tracker, the embargo will apply.

Current embargoed gods:

Hermes

Specialty slots:

  • 2/3 Charmspeak

  • 2/3 Pyrokinesis

  • 4/6 Legacies

Comments

Name: Demian Rollins

Age: 16

Godrent: Hecate

Powers

Necromancy: He can summon up to 3 skeletons through necromantic spellwork, calling upon them when necessary at the cost of being unable to use his umbrakinesis spell while they are active.

Umbrakinesis: A powerful spell that creates bolts of shadow energy that he can mentally launch at enemies. Each bolt carries around a similar strength level to a crossbow bolt. He can throw them in a straight line or make them ‘track’ a target, though if he does this he has to focus specifically on making those bolts hit the target.

Mental Fortitude: He can cast a spell that protects his mind from powers that would affect his behavior or control his actions, though it isn’t a passive power and requires him to actively use the spell in order to gain the protection. He can do this once a day, and the spell lasts around two hours at most.

Weapon: An Ibanez QX guitar (originally stolen) that transforms into a celestial bronze battle axe when the pickup switch is moved to a secret fourth position.

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Done!

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With each casting, maybe up to six at a time? Once they're used up, though, I'd imagine it would take maybe an hour or two before he can use it again, and he can only launch them one at a time.

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So a major limit on it is that anything that isn't physical combat is particularly difficult for her to predict. Demigods with powers, especially the kind that affect the mind, are harder to fight since they add an aspect to things that she can't control. Also she has to actually learn how the other person or monster fights before she can really predict what they can do, so its easy to subvert the power if they're quick enough in beating her.

Name: Candice Mackenzie “Kenz” Kane

Age: 15

Godrent: Enyo

Powers:

  • Battle Precognition: Kenz is able to predict, to a certain extent, what an opponent will do in a fight. This isn’t a complete sort of precognition, however. What she can see is dependent on how much she knows about what her opponent can do. If she’s seen an individual, or a type of monster, fight before, it becomes easier to predict what they’ll do next. Adding powers to the mix can make it trickier to predict their next moves, especially powers that affect the mind. If its something that isn't a physical attack, she has a much harder time trying to predict the attack, which makes it much easier to get around her power that way.

  • Battle Prowess: Like most children of Enyo, she has enhanced physical abilities that make her an excellent fighter. While she isn’t nearly as strong as someone with outright enhanced strength, or as quick as someone with enhanced speed, she can fit a middle ground that provides a definite advantage over most other demigods.

  • Berserker: Enyo, being the goddess of war in a more chaotic vein than Athena or even Ares, passed on to Kenz the ability to go into a rage for a short ability of time. For a minute at most, her endurance is increased, and she can shrug off hits that would normally knock her off her feet. In addition, any strikes she makes with her body or a weapon carry more force than normal, hitting harder for the duration. Once her time runs out, however, if she hasn’t finished her fight, exhaustion will start to set in, leaving her slower and less able to keep up a fight until she can rest. It is also a power that she lacks control over, and can slip into it during a fight without intending to.

Other Info: Kenz has a celestial bronze karambit and spiked cestus meant to be used in combination that transform into worn rings when not in use.

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3 years ago