Updated specific locations to be searchable, take a look at Las Vegas as an example.
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Some Notes About Mechanics
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I see a lot of misconceptions about various mechanics and how they work, that consequently feed into a lot of misguided ideas about how the balance should work. These are my observations from the Hunter's perspective, which seems to be a bit uncommon here on the sub.

First, revives.

Scavengers can be revived while ragdolled, but will not actually begin the revive animation until they land.

Upon being downed, a Scavenger is unable to be executed or revived for a short period of TIME, distance or ragdoll status does not seem to effect this.

Scavengers can be revived a short period before they can be executed or recycled, meaning that a Hunter can be beat out by revive bolts or prompts, even if directly on top of a Scavenger.

Scavengers can "interact" with a downed Scavenger much longer before a Hunter can. Doing so interrupts any prompts for the Hunters, and can be done while invisible. Further, if multiple Scavengers stack up on a single downed scavenger, they will be able to revive them almost 100% of the time, as the additional body blocking and multiple prompt interactions will guarantee as much.

Next, Shock interruptions.

Shock will interrupt Scavenger interactions, but only after the animation has ended. So for example, if a Scavenger is reviving or activating a crate and is in the last 30%, a shock will not stop them, as they will continue the prompt until they "recover" from the stun animation.

Scavengers will take damage, but no stun if shocked while rolling. The exact timing for this is inconsistent, but if rolling or vaulting while being shocked, the Scavenger will carry their momentum and if done at the right time, suffer no pause animation whatsoever.

Lastly, Hunter XP.

By far the most annoying "feature" is that if a player jumps off an edge, the Hunter receives no XP. Why this is the case, I cannot fathom, but it's extremely frustrating to be denied XP because a Scav manages to jump off the edge with a sliver of health left.

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5 years ago