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The Ogre Kingdoms arose first of the people of the north, as the Chieftains of the tribes grew in power and opulence until they began to call themselves Kings. The name was slightly inaccurate, however, for the Gigantes were also a part of the Ogre Kingdoms. Nevertheless, a more concrete social structure was created, based off of physical prowess, magical astuteness, and craftsmanship. These three things would play significant roles in the various tribes raising above their old ways.
The Chieftains maintained their hold over the populace, becoming Kings and Lords over their domains through their physical dominance over the rest of their people. Duels and bouts of strength remained the main course in which social mobility was maintained, and the Kings also served as the heads of the armies of their various states. Below them were the warriors, a larger amount of society than most but still not the largest. Below the warriors were the Shamans, the religious leaders and magicians of the Ogre Kingdoms. While the rank and file were considered lesser than the rank and file of the warriors, there often were powerful Shamans that would gain significant prestige and power in their society, becoming the advisers of their Kings. The largest caste, and the bottom, was the craftsmen and farmers and other such people. They would form the backbone of the society, allowing the warriors and shamans to lead them otherwise. Ogre society did not have slaves or otherwise, believing it to be a waste of resources since the Ogres and Gigantes remained physically strong enough to do most work themselves and they lacked any sort of strong agrarian presence.
They remained in a city-state situation, as the pre-existing clan and tribal structure of Ogre society remained prevalent in the cities of the Rotbog. These cities would often fight each other for dominance of the region and for power and influence. Failure in warfare was often a sign of weakness and challengers would come for the King, and thus the conflicts were often high-stakes for those in power. They also often engaged in limited diplomacy with the Wildmen to their south, who they shared some in common with. Warriors between the two often would be found in both areas, and their shamans would occasionally share knowledge and ideas.
The Ogre Kingdoms, named after their cities, were:
Nogh Urzag
Khuzurk Urk
Ghun Lir
Kholbur Al
Bulgor Irv
Oshbug Zhrag
The Wildmen of Nargun were in a similar predicament, coming from an innately tribal society. Unlike the Ogre Kingdoms, they remained in a much smaller and less advanced system. They still remained nomadic, living off the land and following the Nether Council and their Chieftains. However, they did develop a common culture and religion, and would come to see themselves as a unit in some sort of way. They mostly got this from their shared religious traditions with their neighboring Beastmen, and their burning hatred for the rest of humanity. They see their southern brethren as heathens and those who left them to this frozen land. They often join Minotaur and Dybukk raiding bands to take revenge on these people and after millennia passes by their hatred becomes an important aspect of their unified culture.
The Dybukk Hordes share a common belief system of ancestral worship and the worship of the Plague Ridden, and they share a common lifestyle. However, when it comes to any sort of unified political body, they lack any sort of unity. Their Chieftains are the leaders of their societies, and their familial connections remain the basis of their political and societal structure. They continue to live nomadically, and remain the most isolated of all the Beastmen.
The Minotaur Clans live under the rule of the Minotaur King, granted an extremely extended lifetime due to the Krysalis Crown and the power of L'zthnyl. While they do not construct grand cities like the Ogre Kingdoms, they do have permanent settlements that serve a similar function. They create more permanent castes, ones similar to the Ogre Kingdoms except their Shamans remain the highest caste outside of the Chieftains and the King. They play an important role in both warfare and society, and hold a monopoly over a huge portion of Minotaur society.
A side affect of this civilizing of the Beastmen and Wildmen is that a new God appears in their worship and idolization, one that rules over Warfare and Combat. It respects honor and combat for the sake of it, and is often highly respected due to the warlike nature of the Beastmen and Wildmen. This God, Zazdes, serves as an outlet for the warrior caste and bridges the gap between the often important Shaman castes and the warrior castes.
[M] Create civilization x 4, command civilization x 6, and alter faith x 1
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