Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

184
I miss the social aspects of Vermintide 2's keep lobby, compared to the 'global' ship hub in Darktide
Post Body

So Darktide's main hub is basically just a swarm of random people who are waiting for their game. Sounds nice on paper- but I'd much rather have the keep back from Vermintide.

The reason for this is that it's much easier to connect with people if the party isn't broken up every 15 minutes.

In Vermintide 2 I'd regularly chat with people, give eachother advice on playstyles, and just have a good time in general. Now this is confined to in-game only, and when the game ends the party is broken up again. Where in Vermintide you'd have to leave manually if you wanted to swap parties- in Darktide the team has to manually decide to want to stay. This is a barrier 90% of players won't cross, even if the game went flawlessly.

Even if you don't add people, if you play a couple games with the same people you get used to their playstyle a bit, and can adjust your own to maximize team efficiency.

It's not a dealbreaker, it's just something that I feel I miss a bit and I suspect I will miss it more as I go up in difficulties.

Author
Account Strength
100%
Account Age
12 years
Verified Email
Yes
Verified Flair
No
Total Karma
28,770
Link Karma
14,878
Comment Karma
12,837
Profile updated: 4 days ago
Posts updated: 10 months ago
Empra is not Ogryn God, but nobody is perfect

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
2 years ago