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I Just want to share the house rules that i use. I have the OG core set, explorers and executoner's charriot expansions. I dont know what rules changed with the New core sets, but playing with these rules is already really fun:
souls for defeating encounters: (number of players) (encounter level) (number of rooms cleared in this spark). So If the first encounter in a 3 player game is a lvl 1 encounter, you get 3 1 1=5 souls
If you break a barrel before the encounter ends you get 1 treasure
If you walk to a Tombstone before the encounter ends you get 2 souls
change all encounter cards after a spark is consumed
after a mini boss, shuffle all blue treasures in the treasure deck, and after a main boss, shuffle all Orange treasures in the treasure deck
treasures costs 2 souls and you cannot sell items
treasure chests awards 2 items and mimics awards 2 items souls as If It were another encounter of the same level, adding to the number of rooms cleared in the spark mentioned in the first rule
you can equip itens freely in between encounters, as long as you have the stats, but buying New items and leveling up requires a spark to be consumed
House rules that i want to test:
When an ember is drawn, players can choose to use it on another player, or keep It in their item deck
When a player dies, the encounter continues without that player, and at the end of the encounter, players can choose to revive the dead player at the cost of one spark or one ember
players can pay 1 soul to see the next treasure card. It still costs 2 souls to buy it, but players can Discard It If they dont want it
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- 10 months ago
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