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I really like to plan a game in detail, to define the roles and their characters. Depending on the type of story, we can design an alternative/paralle world, dystopia and dark or at least an environment with the amount of detail that is suitable for to our needs. This can take a few hours brainstorming to come up with an initial idea for our personal game. encapsulated memories for the characters that defined and shaped their character, up to the point where the story starts. the characters must act plausibly and realistically in their defined roles.
If we then have a scenario, I usually like to "boost" it.
That term doesn't really exist, I made it up. I like that the game which is usually already special and also often extreme by its story, still gets an extra spice by certain small mean additions. Example: If we assume that a person is abusing another person, then that is already mean from a normal point of view (from a normal thinking person without these kinks), and everyone would turn up their nose. But what if that vanilla kind of person would continue reading and finds out, he is the priest, or a therapist or psychologist, social worker, just someone who makes the whole thing more shabby or worse. Or one takes advantage of an already mentally unstable person. Things like that and little twists are always good interesting for me too.
I especially also like it when the male character in the game goes through a development, when he didn't plan everything from the beginning and just has a mean nature. It's more like maybe he gets power, then feels it and realises how it excites him sexually and he may doubt himself, but at the end, he will be that evil guy the guy who acts out without a shred of consideration for her.
When it starts then I would like to play with you as chat-like as possible. That means live and concentrated, usually not with breaks of half an hour and also not in book form with paragraphs of 30 lines. It should be a roleplay that you can dive into and feel. This is only possible with alternating dialogues and some minimum requirements of "minimum 5-10 lines per post" that some people set up are absurd.
Between such game sessions, which we ideally continued, my character "lives" next to my real life, that is, he reviews what happened, maybe he looks ahead and I like to tell you between two sessions by message, or at the beginning of the next session. This makes the game more realistic. I don't expect that from you, but I personally think it adds value to a game. By the way, we don't always have to play a game in real time, and let it continue just like in our real time, when we end the session. Be it real life, or simply a long phase of the game that we could not finish directly, then of course you can freeze the gameplay and continue exactly there again.
Perhaps you are now amazed or struck by my way of roleplaying. This is real online roleplaying for me, so or so it should be desirable for you. Of course it doesn't have to be that extreme, nor necessarily that time-consuming as I prefer. lets at least meet somewhere in the middle. What I don’t want, is a game that is only about messages like messages in a bottle. I'm not interested in writing the lyricism of a book with sprawling landscape descriptions. But it should be creatively, story driven, passionate descriptions what the other feels, thinks, experiences. No hollow cybersex. The story to smut ratio should be approx 60:40.
Here are a fewo of my Kinks:
non-con, abuse, degradation, humiliation, very dark mentally & sexually, bad endings, world building, creative use, objectification, age gap, niche play, hypnotisation, gaslighting, mind control, called daddy, watersports, blowjobs, objects, anal, everything related to cum, choking, relatives, innocent female characters, size-differences
…and Limits:
poo, puke, blood and killing
Not really a limit but not my type of kink are the following:
Monsters, fantasy-creatures, extraordinary large body parts, love stories, romance, gore
At this moment it’s impossible that you agree with me totally, but you should share my attitude and way of playing at least to some extent.
Then feel free to contact me via chat or dm and let us brainstorm on a any topic or post or start from scratch.
Whether you write to me or not, in either case thanks for reading
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