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Ghost Blade Teleport is kinda weak
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I swear ghost blade should of had a dp or counter.

Cause most of the time when I hit his teleport I either get dp'd, I get it on start up or I get hit on the tail end of the move since his hurt box has to pass through so if the other person is mashing there is a chance they can still hit you, or they'll just turn around as you do the move. Which almost defeats the purpose of the teleport.

Crusader get both a counter and a dp, grappler get a counter, lost worrior gets a counter and a teleport, konoichi even gets a dp and a teleport. All of which have their own weakness but they have other defensive option Ghostblade doesn't.

And don't get me wrong, when ghostblade hits he hits hard and other parts of his kit are really good. But his teleport just seems lacking for a defensive option compared to a counter or dp. Thanks for rant reddit. I accept both sarcastic "git good scrub" and "you'll get there" comments all are welcome.

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Posted
2 years ago