This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I am working on designing some in-universe spell scrolls that will also serve as full spell reference sheets for players. I am having trouble figuring out the best way to describe mechanics that involve rounds or turns.
For example, in Shocking Grasp, the target “can’t take reactions until the start of their next turn”. With Black Tentacles, you take damage if you begin your turn inside their area. There are many other examples, and I’m stuck on how to describe these from an in-universe perspective that still get the mechanics across.
Any suggestions are appreciated!
Subreddit
Post Details
- Posted
- 2 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/DMAcademy/c...