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What are your suggestions for a way to bring the party together in session 1?
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I'm developing a new campaign right now, and I've used various ways to hook my players and bring them together as a group. One thing I've struggled with is after the party solved the immediate problem, they don't really have a reason to continue adventuring together (with the exception of one campaign, but I borrowed heavily from critical role with that one).
So im curious, what have you all done in the past? I'd love to hear your stories!
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