Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

0
Doing a D&D white elephant. I'd like opinions on rules and what the gifts are.
Post Flair (click to view more posts with a particular flair)
Post Body

How it's going to work is at the start of the session I'll have 6 gifts in front of me. When they do damage to an enemy they can grab one.

From then on if they do damage they swap it with another gift, if they do extra damage in the same turn (like from a off handed weapon) they can't switch their gift again but they have the option to switch 2 other gifts.

At the end of the session everyone opens

Each box will have a dice set, snack, and a gift for their character.

5 to any one roll.

1 guaranteed successful insight roll to tell if someone is lying

2 health permanently

100 gold

1 guaranteed first initiative

1 quest hint

Do you guys think that's fair? Any better ideas for character gifts? I want to avoid giving items because then I'd have to figure out how their characters got it.

Author
Account Strength
90%
Account Age
1 year
Verified Email
Yes
Verified Flair
No
Total Karma
21,803
Link Karma
2,649
Comment Karma
19,154
Profile updated: 2 days ago
Posts updated: 10 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
11 months ago