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It’s 2022 and every challenging boss in the game is immune to all debuffs in the game past phase 1.
The only mechanics to defend yourself from the bosses 2.8 trillion atk supers are now raising defense, guard, damage reduction, a shit ton of defense, and dodge (sometimes), and scouting super attack. And let’s be honest, the first 4 are basically the same thing with the 5th hardly not being immune.
Scouting super attacks is pretty cool, but not seeing a super attack in the enemy’s attack when your unit only has a chance to scout is soul-draining. I feel like adding a debuff element to hard boss fights would make the game a lot more interesting.
First change how effective lowering atk & defense. Especially lowering atk. Drop it from the -30% to like -5% or something like that. It might seem almost pointless but with 2-3 supers the difference will be noticeable.
Next, change the stun mechanic to the 7th year lrs active skill effect that negates 1 attack, not an entire turn.
Lastly, change sealing boss super attack to only a chance. Maybe 30% or 50% idk what would be too op. But unlike the SA scouter let the player know if the seal proc’d.
Don’t take the numbers to seriously, they were just thrown out there it’s the concepts that matter.
Give ESBR and SBR buffs for the debuffing mechanics so they don’t become impossible
With the nerfs to debuffs, boss fights wouldn’t be forced to be immune to them since debuffing wouldn’t trivialize the fight.
Idk If was stupid, just a thought I had. Lmk what y’all think.
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