This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Hey guys! Today I'm subbing in for ol' Pentagrammar again... but your substitute teacher is also sick today, so I'll only be doing the one SSR analysis today instead of two as is the norm. Sorry guys! Maybe next time.
Today we're gonna talk about Super Saiyan 2 Angel Goku
Icon | Name | Rarity | Type | Max HP | Max Atk | Max Def | Ki for Max Atk | Leader Skill | Passive Skill | Link Skill |
---|---|---|---|---|---|---|---|---|---|---|
Super Saiyan 2 Goku (Angel) - Break through Walls | SSR | TEQ | 8583 | 7873 | 4154 | 4 | 60% to HP and DEF for TEQ | 4 Ki and 7000 ATK when attacking 3rd | Golden Warrior, Super Saiyan, Kamehameha, Saiyan Warrior Race, Prepared for Battle |
So, there's something about Angel Goku that's striking you as weird right away, I'm sure. That something is bound to be his passive, that binds him to the third position in exchange for a huge boost.
What this means:
In the 3rd slot, Goku supers at only 8 ki
He gains an additional 7000 ATK
It's been beaten to death about how flat ATK increases ( 7000 ATK for example!) are worse than % based increases (such as say, 70% ATK up) and so I won't go into too much detail on that specific issue here. But what I will mention is Dokkan's method of team selection and why this passive is both helpful and harmful. While it's true the boost he gets is substantial, comparable to that of SSJ2 GT Goku but even better, he is forced to skip an additional turn in order to utilize his boosts. This means that compared to units that are coming up every other turn instead of skipping, he's contributing very little. Not enough to kill the card, but enough to harm his ultimate usefulness. Lets get into the more detailed breakdown!
Pros:
A rather high attack stat of 7873.
A passive that can be 100% guaranteed by player input.
Super at only 8 ki with an active passive
Catastrophic super
Strong defensive leader skill for Mono-TEQ teams
Good link-set (if a little generic) consisting of the SSJ package, Kamehameha, and Ready for War. Not a lot of flair here, but not bad either.
Cons
Mediocre 12 ki multiplier at 130%
His links are more limited than you think, essentially consisting of a launch-era Super Saiyan's with Ready for War slapped on the end.
His passive is conditional on him skipping an extra turn. There's a reason Hyper Beam isn't a good move, folks!
Very lackluster without his passive active. This can lock you into dangerous situations where you have to decide if you're eating more damage with him third, or suffering through an underwhelming turn. To put this in perspective, having your characters locked into one slot is a legitimate mechanic in the Full Power Freeza Dokkanfest battle!
RATING:
Summary:
Ultimately, I feel this card is powerful but held back by the mechanics of the game. The longer a battle goes on the more outperformed he will be by cards that aren't stuck with such a silly limitation. I mean, SSJ2 GT Goku has essentially the same passive and trades only 1 ki for complete freedom of movement! While far from a bad card, SSJ2 Angel Goku is ultimately out-performed by many of his peers.
However, as a wise man once said "Hey, someone has to be third and he's awfully good at it", so keep that in mind and don't be discouraged from using him. I know the standard nowadays is "you're SS tier or garbage", but this unit is fun, unique, and has a lot to offer despite falling behind the stronger units.
Subreddit
Post Details
- Posted
- 8 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/DBZDokkanBa...