This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Not saying she's particularly unbalanced right now, but it just feels to me like she should be 150hp.
She can flank with high pick potential, she has a tiny hitbox, wall climb, invulnerability cleanse, and an escape button on a short cooldown. In a lot of ways she feels like the support equivalent of Tracer.
It's a relatively big nerf, but it's a way to nerf her without making huge changes to her kit and retaining her skill expression.
Edit: I remembered after posting that they balance in 25s now, and as other people have pointed out, 175 seems like a more fair number.
How is Suzu not get out of jail free? Either she suzu’s in a 1v1 or 2v1 which ultimately leads to her getting the kill and turning 5v5 into 5v4 or she tp’s when necessary and suzu’s her team.
If a Kiriko Suzu’s then Tp’s then yes she’s wasted her abilities and her team might lose but a decent kiriko is either going to tp and heal her team or suzu and get the pick.
The only other supports that have such cooldowns are:
Ana: Nade ability or sleep but zero mobility and long cooldowns for both.
Lifeweaver: Petal and Pull, long cooldowns for pull but still has better mobility than Ana
Mercy: rez but is immobile while in the animation which can be cancelled if she dies.
Kiriko and tp in and suzu, wall climb to get away, maybe get a pick with two kunai’s.
I get the fact you’re a Kiri main and don’t understand how she could be perceived as overpowered by I implore you to try
Subreddit
Post Details
- Posted
- 1 year ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Competitive...
The character having a bad winrate does not mean that character’s kit is not insane.
No other character brings as much to the field as Kiriko does, she and Ana are in their own class of supports, HOWEVER, Ana, despite having a HIGHER WINRATE, actually has the downside of low mobility.
Two get out of jail free cards, wall climb, invulnerability, cleanse heal, decrease cooldown, increase dps and movement speed, 1v1 punishment can turn into a 2v1 easy and you lose, one of the smallest hitboxes in the game, the odds of you winning the 1v1 with her without having above average aim is slim to none.
Kiriko’s Suzu can literally flip the table on a team fight, you could argue the same thing about Ana nade, however
Kiriko’s suzu trumps nade