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Character Discussion: Berserker - Topic: Would being immune to combo break by guard be OP.
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Basically the title. I want to see some of the community talk it out as to whether or not a Zerker basically could swing until he was parried or ran out of stamina against a turtle during his infinite combo.

Before I would have said hell yes without a second thought. But now that he has no stamina reduction, so he can't swing indefinitely. Would it be too much to allow him this passive? Basically a counter to the "Guard Breaks All Combos" Passive of the Conq. This would allow him more aggression and keep people feeling the pressure if you get them scared enough to not parry.

I asked this on the regular subreddit as well but also want the competitive members to give their two cents.

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7 years ago