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I got the idea from Spaceplan, which features a quirky, but enjoyable story that would be told over a certain period of time. It gave me something extra to look forward to after each idle session, and I found it surprisingly effective when it came to keeping me invested. I'd really like to see something like this replicated in other clicker games.
I imagine it'll be a bit harder to pull off in a game like Clicker Heroes 2 given its length, but might it be possible to squeeze something in up until a certain point, and maybe expand on it over time? I think it'd be a really neat way to set up a detailed lore for CH, and it'd be a great distraction for players who've gone full idle on the game. I am aware that there are plans to address player engagement already, but it can't hurt to add a little more, right? :)
The system I have in mind is to make the story mode separate from the main game, with individual chapters unlocking after a certain amount of progress is made. Each chapter would tell its story through dialogue or brief narration, and feature some sort of adventure that leads to character development or world building. Background and character art (like with Persona or Blazblue) would definitely be a plus, but I'd still be happy with a more minimalist approach if budget is a concern. Maybe throw in some 1-off rewards like buffs, ethereal items, or skill points for each chapter to make it more lucrative for the primary game mode.
I'm not entirely sure if it'll be an ideal fit for this game, but I just thought I'd throw the idea out there.
Thoughts?
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