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4
CBB Saturday: Operation Gold(est) Lighter
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TIME: Saturday, March 31, 2018, 2100 UTC

OPERATION GOLD LIGHTER

by Zim & Fadi


SITUATION:

Chedaki rebels have launched a surprise attack across virtually the entirety of the Chernarussian front. USMC outposts report unexpectedly high levels of enemy activity and some are running dangerously low on supplies and manpower. If not reinforced soon, these outposts might require evacuation or even be overrun evacuation could reach them. Mission:

Marines from an outpost not dangerously threatened are tasked with rendezvousing with a supply LCAC from the Khe Sanh, then escorting those supplies to the most critical outpost in their sector. The only friendly presence in the region are the outposts themselves; enemy presence is expected along the route.

The USS Chancellorsville will be providing fire support in the form of a BGM-109 Tomahawk barrage. Flight times and communication limits preclude us from calling in the strike when it is most convenient for us. Chancellorsville will be operating according to a timetable; we must be ready to secure the beach landing zone according to that timetable and see that the LCAC is unloaded promptly. Once the enemy realizes our intentions, a supply convoy will be a very tempting target for them to interdict.

Notes:

LCAC logitics slots are just basic infantry really. Nothing super amazing fancy here, but the LCAC is fun to use all the same. 2 LCAC slots will be lottery and 2 will be pre-selected for reliability. If you sign up for these slots you must either: know how the LCAC loading and unloading system works, or be patient enough to not touch, get into, or scrollwheel anything on the LCAC or its vehicles until instructed by someone who does. If your goal is the latter - actually using the cursed thing - you absolutely must bug me sometime before Saturday so we can go over it in multiplayer. The LCAC is fun, but explosion-prone if interacted with by the wrong person at the wrong time. Thanks, Arma. (In multiplayer. It's fine in singleplayer.)



Command

  Pltn Leader: Iron, 1st level Fighting Man (unless someone else wants to try it)
    Pltn Sgt: CarniverousPigbat, 13th level Peasant Hero
    Corpsman: Roulin, 6th level Paladin of Slaughter
    Corpsman: Skeet, 2nd level Dandy

Alpha Squad

  Alpha Squad Leader: Supwer, 12th level Unicorn Rider
  Team Leader:
     Automatic Rifleman: Fred, 6th level Mountain Druid
     Automatic Rifleman Asst.:
     Rifleman AT: Tasty, 5th level Thug
     Rifleman: Afevis, 1st level Magic-User
     Automatic Rifleman: Loshie, 10th level Defiler
     Automatic Rifleman Asst.: Sherman, 9th level Swamp Druid
     Rifleman AT: Peach, 13th level Mountain Man
     Rifleman: Mateuro, 7th level Nightstalker

Bravo Squad

  Bravo Squad Leader: Yim, 10th level Pacifist
  Team Leader: 5hort, 1st level Laborer
     Automatic Rifleman: Cyferwolf, 9th level Desert Druid
     Automatic Rifleman Asst.: Lost, 15th level Lost Druid
     Rifleman AT: Frozenfox, 13th level Ghetto Fighter
     Rifleman: Slipstream, 6th level Barbarian Fighter
     Automatic Rifleman: Demongod, 14th level Goblinsticker
     Automatic Rifleman Asst.: SirDucky, 12th level Mouseburgler
     Rifleman AT: Mr. Boogeyman, 5th level Pest Controller
     Rifleman: Moose, 9th level Laborer

Charlie Squad
  Charlie Squad Leader: Decoy, 15th level Clown
  Team Leader:
     Automatic Rifleman: Zim, 11th level Mine Rowdy
     Automatic Rifleman Asst.:
     Rifleman AT:
     Rifleman:
     Automatic Rifleman:
     Automatic Rifleman Asst.:
     Rifleman AT:
     Rifleman:

LCAC Logistics Resupply (4 total):
  Svarog, 8th level Rapid Response Rider
  Sleventy, 15th level Factotum
  Theobud, 3rd level Beggar
  Kerry, 11th level Anchorite

Reserves
  Sekh, 9th level Urban Druid
  Cain, 12th level Gray Druid
  Pierre, 13th level Arctic Druid
  George, 8th level Jungle Druid

Latrines
  Will, 7th level Poopsmith
  Foxx, 4th level Poopsmith

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