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Op Larman & 2Cold2Snap2 AAR thread is here. If you haven't seen it, or wrote something on day 1 and haven't checked back since then, please do!
TIME: Saturday, January 30 2016, 2100UTC
by Otter
Operation Dusk Fury III
A bomb maker has been inflicting heavy casualties on our troops lately. The loss of morale and disruption in routine operations from his attacks have emboldened insurgent forces in the region. The bomb maker, Aaban 'The Butcher' bin Mutee, and his supporting forces led by his lieutenant Aalam al Hadiyatullah, have been evading us for the past few weeks, but that ends tonight. Intelligence has finally managed to pinpoint his location and we will bring the fight to him.
'A' Company 1st Platoon will conduct a dusk patrol from Camp Dilshad up the Ghazal valley toward Mt. Bensu, where local informants have claimed The Butcher is setting up a veritable factory to churn out his explosives.
En route to Mt. Bensu are the villages of Ghazal and Johari. No communication from friendly locals has been received from Johari in over a week, and rumors have been coming in from locals in Ghazal of insurgent activity there. It is believed that the insurgents are infiltrating Ghazal and may have completely taken over Johari. These villages must be searched for evidence of enemy weapons and any insurgent presence eliminated. Ghazal is known to contain civilians and the use of explosives there is strictly prohibited. Johari is... more of an open question. If it can be determined that the enemy has taken control, the village will be declared a free fire zone in order to expedite our passage through it.
Due to nature of the mission, an EOD team will be attached to ensure a clear route and prevent any unwanted surprises. An M2 HMG team will also be attached against the possibility of a strong enemy presence in Johari. Be on the lookout for snipers, ambushes, and IEDs.
Remember, we are after The Butcher and his agents, not the locals. The hearts and minds of the people are our top priority and civilian casualties will not be tolerated. Anyone found to have harmed civilians will be fed to the JAG.
Mission notes:
These are marine squids: three fire teams instead of two. Leading them isn't any harder than two - easier IMO because you have more tools to work with - and each squid gets a substantial boost in fighting power. Also, a casualty won't have nearly the slowing effect on a squid with this setup.
Two of the teams in each squid have M27 IARs: these are much more oriented towards fire-and-maneuver elements, while your one M249 team is more of a fire support element. That does not mean you're required to always use them like that. You simply have more options available.
Each squid also has an M32 grenade launcher and ammo in one of their transport vehicles. (They are in the truck and not part of default unit gear so as to not remove a rifle or make gear an annoyance.) Think of them as easy-access low-level fire support: SLs or FTLs, if you need it, just pick a name and have them go grab it.
Whomever signs up to CO, you must check with Otter for basic metagame and planning info sometime before Saturday. This is for the benefit of everyone: you get some time to mull over what you want your peons to do, rather than being blindsided by it on Saturday. It is up to you and Otter to plan/schedule this. Though not required, you should probably also see if any/all SLs/XO that are signed up can make it, because more information is always good and it will help make Saturday go more smoothly.
EOD slots have a minesweeper to detect, same as in Red Mist two weeks ago. ACE Interaction menu, very simple, and if you're curious you can play around with on the usual Reshmaan Conflict scenario this week.
The M2 HMG team really will need ammo bearers. Big bullets are very heavy. Don't worry, those slots will still be fun, we promise!
Slots:
Gamemaster: Iron
Gamemaster: Gharball
'A' COY 1 PLT
Command
Platoon Lead: Brensk
Platoon Sergeant: Erin
Medical
Platoon Corpsman: Quex
Junior Corpsman: GB7
Junior Corpsman: Punch
EOD
EOD Tech: Fadi
EOD Tech: Otter
Weapons detachment
Weapons team leader: Sleventyfive
M2 gunner: Retro
M2 assistant: Theo
M2 assistant:
ALPHA
Alpha Squad Leader: Moldy who is not Canadian and is totally willing to forfeit this slot if a Canadian wants it
Alpha 1 Fire Team Leader: Zim
Automatic Rifleman (M249): Lordgold
Asst. Automatic Rifleman: Frank
Rifleman (AT): Tim
Alpha 2 Fire Team Leader: J23
Automatic Rifleman (M27): Garro
Grenadier: Zipper
Rifleman (AT): Mylnari
Alpha 3 Fire Team Leader: Rageycakes
Automatic Rifleman (M27): Lake
Grenadier: Zhan
Rifleman (AT): Myth
BRAVO
Bravo Squad Leader: Willeard
Bravo 1 Fire Team Leader: Dancin
Automatic Rifleman (M249): Slipstream
Asst. Automatic Rifleman: Pierre
Rifleman (AT): Kickass
Bravo 2 Fire Team Leader: Striker
Automatic Rifleman (M27): Ling
Grenadier: Loot
Rifleman (AT): CAW4
Bravo 3 Fire Team Leader:
Automatic Rifleman (M27): Kerry
Grenadier:
Rifleman (AT):
CHARLIE
Charlie Squad Leader:
Charlie 1 Fire Team Leader:
Charlie 2 Fire Team Leader:
Charlie 3 Fire Team Leader:
With marine squids, we may not need Charlie. The leadership slots will be listed for now.
If you take a grunt slot and are willing to do leadership stuff in Charlie if we do need it, please say so in your signup comment!
Reserves:
Diet
Spacebadguy
Daszfuk
Sky
Breadmenace insert obligatory clever remark
Grimes
Sem
Latrines:
Shortstuff
Kurt (currently in jail)
Hoozin
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