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CBB Saturday: Operation Dusk Fury III
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Op Larman & 2Cold2Snap2 AAR thread is here. If you haven't seen it, or wrote something on day 1 and haven't checked back since then, please do!


TIME: Saturday, January 30 2016, 2100UTC

by Otter


Operation Dusk Fury III

   A bomb maker has been inflicting heavy casualties on our troops lately. The loss of morale and disruption in routine operations from his attacks have emboldened insurgent forces in the region. The bomb maker, Aaban 'The Butcher' bin Mutee, and his supporting forces led by his lieutenant Aalam al Hadiyatullah, have been evading us for the past few weeks, but that ends tonight. Intelligence has finally managed to pinpoint his location and we will bring the fight to him.

   'A' Company 1st Platoon will conduct a dusk patrol from Camp Dilshad up the Ghazal valley toward Mt. Bensu, where local informants have claimed The Butcher is setting up a veritable factory to churn out his explosives.

   En route to Mt. Bensu are the villages of Ghazal and Johari. No communication from friendly locals has been received from Johari in over a week, and rumors have been coming in from locals in Ghazal of insurgent activity there. It is believed that the insurgents are infiltrating Ghazal and may have completely taken over Johari. These villages must be searched for evidence of enemy weapons and any insurgent presence eliminated. Ghazal is known to contain civilians and the use of explosives there is strictly prohibited. Johari is... more of an open question. If it can be determined that the enemy has taken control, the village will be declared a free fire zone in order to expedite our passage through it.

   Due to nature of the mission, an EOD team will be attached to ensure a clear route and prevent any unwanted surprises. An M2 HMG team will also be attached against the possibility of a strong enemy presence in Johari. Be on the lookout for snipers, ambushes, and IEDs.

   Remember, we are after The Butcher and his agents, not the locals. The hearts and minds of the people are our top priority and civilian casualties will not be tolerated. Anyone found to have harmed civilians will be fed to the JAG.


Mission notes:

  • These are marine squids: three fire teams instead of two. Leading them isn't any harder than two - easier IMO because you have more tools to work with - and each squid gets a substantial boost in fighting power. Also, a casualty won't have nearly the slowing effect on a squid with this setup.

  • Two of the teams in each squid have M27 IARs: these are much more oriented towards fire-and-maneuver elements, while your one M249 team is more of a fire support element. That does not mean you're required to always use them like that. You simply have more options available.

  • Each squid also has an M32 grenade launcher and ammo in one of their transport vehicles. (They are in the truck and not part of default unit gear so as to not remove a rifle or make gear an annoyance.) Think of them as easy-access low-level fire support: SLs or FTLs, if you need it, just pick a name and have them go grab it.

  • Whomever signs up to CO, you must check with Otter for basic metagame and planning info sometime before Saturday. This is for the benefit of everyone: you get some time to mull over what you want your peons to do, rather than being blindsided by it on Saturday. It is up to you and Otter to plan/schedule this. Though not required, you should probably also see if any/all SLs/XO that are signed up can make it, because more information is always good and it will help make Saturday go more smoothly.

  • EOD slots have a minesweeper to detect, same as in Red Mist two weeks ago. ACE Interaction menu, very simple, and if you're curious you can play around with on the usual Reshmaan Conflict scenario this week.

  • The M2 HMG team really will need ammo bearers. Big bullets are very heavy. Don't worry, those slots will still be fun, we promise!



Slots:

  Gamemaster: Iron
  Gamemaster: Gharball

'A' COY 1 PLT  
  Command
    Platoon Lead: Brensk
    Platoon Sergeant: Erin
 
  Medical
   Platoon Corpsman: Quex
    Junior Corpsman: GB7
    Junior Corpsman: Punch
 
  EOD
   EOD Tech: Fadi
   EOD Tech: Otter
 
  Weapons detachment
   Weapons team leader: Sleventyfive
    M2 gunner: Retro
    M2 assistant: Theo
    M2 assistant:
 
  ALPHA

   Alpha Squad Leader: Moldy who is not Canadian and is totally willing to forfeit this slot if a Canadian wants it

    Alpha 1 Fire Team Leader: Zim
     Automatic Rifleman (M249): Lordgold
     Asst. Automatic Rifleman: Frank
     Rifleman (AT): Tim

    Alpha 2 Fire Team Leader: J23
     Automatic Rifleman (M27): Garro
     Grenadier: Zipper
     Rifleman (AT): Mylnari

    Alpha 3 Fire Team Leader: Rageycakes
     Automatic Rifleman (M27): Lake
     Grenadier: Zhan
     Rifleman (AT): Myth
 
  BRAVO

   Bravo Squad Leader: Willeard

    Bravo 1 Fire Team Leader: Dancin
     Automatic Rifleman (M249): Slipstream
     Asst. Automatic Rifleman: Pierre
     Rifleman (AT): Kickass

    Bravo 2 Fire Team Leader: Striker
     Automatic Rifleman (M27): Ling
     Grenadier: Loot
     Rifleman (AT): CAW4

    Bravo 3 Fire Team Leader:
     Automatic Rifleman (M27): Kerry
     Grenadier:
     Rifleman (AT):
 
  CHARLIE

   Charlie Squad Leader:

    Charlie 1 Fire Team Leader:
    Charlie 2 Fire Team Leader:
    Charlie 3 Fire Team Leader:

With marine squids, we may not need Charlie. The leadership slots will be listed for now.
If you take a grunt slot and are willing to do leadership stuff in Charlie if we do need it, please say so in your signup comment!  


Reserves:
  Diet
  Spacebadguy
  Daszfuk
  Sky
  Breadmenace insert obligatory clever remark
  Grimes
  Sem

Latrines:
  Shortstuff
  Kurt (currently in jail)
  Hoozin
  

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