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TIME: Saturday, December 12, 2015, 2100 UTC
Assorted announcements:
Our 3rd Anniversary Shindig is happening on January 9. Schedule it, plan for it, get hype, etc. You do not want to miss it. More details coming soon!
One of the missions for this Saturday is based on something from the Mission Suggestion Box! If you've got ideas you'd like to see, don't hesitate to share them.
The modset is now available via Arma3Sync in addition to PWS. For many of us, it is a vast improvement over PWS. If you'd like to switch, details are here. PWS will still be supported at least through the anniversary, though sometime after that it will be dropped in favor of Arma3Sync or Swifty. We'll make sure to give plenty of advance notice though, so no need to worry or rush to switch right now if you are happy with PWS.
OPERATION OVERCALL
by Shifty Eyebrows a.k.a. OldeShifty
Situation:
The advance from US forces to occupy Zargabad has been halted due to insurgent forces occupying central and northern Zargabad taking hostages. The US government will not be held to ransom by terrorists and this needs to be dealt with swiftly. Two locations will need to be hit simultaneously to bring this crisis to a quick resolution and allow friendly forces to take the city.
Mission:
A Coy 1 Platoon will perform a hostage rescue at a large religious structure in central Zargabad at 0500. Separately, a strike team will assault a villa to the north east of central Zargabad, preventing them from using their failsafe (a series of mortars pointed at the hostages).
Notes:
- Hostages - Once the hostages have been freed, they will "surrender". Note, they won't get up from the floor. Players will be able to "Take Prisoner" using the the cableties they will have in inventory. ACE Interact on their hands to cuff them. You'll then be able to move them at will via "Escort Prisoner" on the ACE Interact menu.
- JTAC may be coordinating some light case in the case of an AH-6, but will primarily be responsible for coordination of air assets with ground and deconfliction. It's probably closer to a pathfinder role than traditional JTAC.
- Pilot slots will be lotteried. Depending on signups / turnout, we may only use two pilots. The third lotto slot will open if signups warrant.
Command
Pltn Leader:
JTAC:
Alpha Squad
Alpha Squad Leader:
Alpha Medic: Dancin
A1 FTL: Otter
A1 GREN: Fadi
A1 AR: Diet Banana
A1 RM: ajaxConfucianism
A2 FTL:
A2 GREN: Shrike
A2 AR: Slipstream
A2 RM: banman920
Bravo Squad
Bravo Squad Leader:
Bravo Medic:
B1 FTL:
B1 GREN:
B1 AR: nuShifty
B1 RM:
B2 FTL:
B2 GREN: Autorot8
B2 AR:
B2 RM:
Charlie Squad
will be opened when Alpha and Bravo get full-ish.
Strike Team
Strike Team Leader: MoldyTowel
Strike Breacher: Shortstuff
Strike Rifleman: Olde Shifty
Strike Rifleman: Retrofly
Strike Medic: Lake
Bandit (Littlebirds)
Bandit 1: Dizturbed
Noble (UH-60)
Noble 1: Hooves
Noble 2: Iron
Pilot Lottery
Dizturbed
Zim
OPERATION GOLD LIGHTER
by Zim & Fadi
This mission was based on an entry in the Mission Suggestion Box! Have an idea? Share it with us!
Situation:
Chedaki rebels have launched a surprise attack across virtually the entirety of the Chernarussian front. USMC outposts report unexpectedly high levels of enemy activity and some are running dangerously low on supplies and manpower. If not reinforced soon, these outposts might require evacuation or even be overrun evacuation could reach them.
Mission:
Marines from an outpost not dangerously threatened are tasked with rendezvousing with a supply LCAC from the Khe Sanh, then escorting those supplies to the most critical outpost in their sector. The only friendly presence in the region are the outposts themselves; enemy presence is expected along the route.
The USS Chancellorsville will be providing fire support in the form of a BGM-109 Tomahawk barrage. Flight times and communication limits preclude us from calling in the strike when it is most convenient for us. Chancellorsville will be operating according to a timetable; we must be ready to secure the beach landing zone according to that timetable and see that the LCAC is unloaded promptly. Once the enemy realizes our intentions, a supply convoy will be a very tempting target for them to interdict.
Notes:
- LCAC logitics slots are just basic infantry really. Nothing super amazing fancy here, but the LCAC is fun to use all the same. No need to lottery these, but if you sign up for these slots you must either: know how the LCAC loading and unloading system works, or be patient enough to not touch, get into, or scrollwheel anything on the LCAC or its vehicles until instructed by someone who does. The LCAC is fun, but explosion-prone if interacted with by the wrong person at the wrong time. Thanks, Arma. (In multiplayer. It's fine in singleplayer.)
Command
Pltn Leader:
Pltn Sgt:
Alpha Squad
Alpha Squad Leader: MoldyTowel
Alpha Medic: Diet Banana
A1 FTL: Otter
A1 AR: Dancin
A1 AAR: Sky
A1 RM: Shortstuff
A2 FTL: Lake
A2 AR: Slipstream
A2 AAR: banman920
A2 RM: ajaxConfucianism
Bravo Squad
Bravo Squad Leader:
Bravo Medic: Zim
B1 FTL:
B1 AR: nuShifty
B1 AAR:
B1 RM:
B2 FTL:
B2 AR:
B2 AAR:
B2 RM: Autorot8
Charlie Squad
Charlie will be opened when Alpha and Bravo get full-ish.
LCAC Logistics Resupply (4 total):
Fadi
Retrofly
Reserves
Valnera
Hoozeywoozey
GB7
RPofkins
Loen
Sayge
Latrines Garro
Latrines - Exams Battalion
Garro
Spacebadguy
Supwer
Subreddit
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