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What would be the best Vanilla deck?
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A card in a card game like hearthstone, is a card with no card text. Following Rarran's recent video where he tried to win with a vanilla deck, I wanted to see how I could make a deck like it.

Of course, Classic HS doesn't have the widest card pool, but it is the weakest of the three constructed modes. Compensating for this, I'd allow cards with card text, but that the text is either useless or made useless. An example of this is Kirin Tor Mage in a deck without Secrets, Spiteful Smith in a deck without weapons and Injured Blademaster in a deck without healing.

Going by this, I think here are the advantages each class brings to the decksperiment:

*With exceptions

**Should Shaman's HP be excluded?

Mage: Fire Blast, Mana Wyrm*, Sorceror's Apprentice, Kirin Tor Mage, Spiteful Smith, Bloodsail Raider (6)

Paladin: Recruit, Light's Justice (2, but they're both pretty big)

Priest: Lesser Heal, Spiteful Smith, Bloodsail Raider (4)

Rogue: Dagger, Defias Ringleader**, SI:7 Agent**, Assassin's Blade (4)

Warrior: Fiery War Axe, Kor'kron Elite**, Arcanite Reaper (3)

Druid: Shapeshift, call of the wild, spiteful smith, bloodsail raider

Hunter: Steady Shot, Eaglehorn Bow*, King Krush (3, Steady Shot is a wincon of its own)

Warlock: Life Tap (1, but a super big one)

Shaman: Totemic Call**, unbound elemental (2, but the number of 3 mana vanillas is very low)

The other 12-14 cards in the deck would be some combination of:

Wisp, Murloc Raider, Southsea Deckhand, River Crocolisk,Abusive Seargent, Bloodfen Raptor, Wild Pyromancer*, Chillwind Yeti, Oasis Snapjaw, Boulderfist Ogre, Kobold Geomancer, Thrallmar Farseer, Magma Rager (we really need to scrape the barrel), Dark Iron Dwarf*, Injured Blademaster, Ogre Magi, Violet Teacher*, Archmage, Core Hound and War Golem (20)

TL;DR: What class and combination of vanilla cards would be the best deck in classic?

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2 years ago