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Honestly can not comprehend why it deserved a range boost when it is already OP. A 4 card combo with it negates literally ANY counter except for another pekka, it can currently two hit an equal level hog before it hits tower, and can get a swing off on an equal inferno before it is killed. I understand itโs supposed to be effective for its elixir cost, but unless you have a spam deck of low elixir mobs you will lose to it 90% of the time. There are lots of cards that are common in challenger III and ranked, but by far and away this has become the most common/problematic in my experience over the last month suddenly. PLEASE make an adjustment to it. Slower initial hit speed, shorten its range again, I donโt care.
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- 5 years ago
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