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Concept: Add-on to clan wars; Raids
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intro So if you're anything close to my clan you probably got into legendary league for wars VERY fast, and that makes sense since we are sitting on triple the requirement to get there and wars are just a bland way of getting rewards.

overview This is where my idea comes in, raids. The idea is you and other clan mates would battle the elixir golem, a golem that would split upon death into 2 more golems. (Stats for the golem would scale, shown at the bottom). The raids could be split into multiple tiers and each tier (divided into 4 or 5 tiers with 3-5 levels per tier) would have a max amount of members you could bring into that war. Each level would cost increasing amounts of clan war trophies to enter.

gameplay The concept of the raids would be simple. You and up to (x) number of clan members would fight an(or some) elixir golems. Each tier would have one extra elixir golem and a higher possible player count. The raid would last for up to 5(work in progress number) minutes, and if you cannot kill all elixir golem(s) then you lose. The raid would be in a touchdown mode style layout and all cards no matter the form of targeting would try to kill the elixir golem. Raids could cost up to 1000 trophies(once again a work in progress number) and obviously would have some amazing rewards. Because this would use clan war trophies there would be a new system of clan points that would show to outsiders as war details, while clan trophies would be like a currency.

rewards As far as rewards go I again don't have any static numbers but I have an idea of how it would work. You would get to choose your rewards which would vary based on your preference. You would choose resources, (gold, gems or star points for max level players) and then cards which would be in trading ratios and yes you could choose from any card in the game, and finally you can choose a boost, varying from chest speed up bonus, battle gold boost, crown chest double, tokenless trades, and more. Every time your clan progresses into a new tier they would get a unique clan banner for every tier they have reached, and likewise players who participate in those new tier battles would get one of the elixir golem emotes. There could be a one time completion trophy road as well.

elixir golem stats The elixir golem's stats would scale with different tiers and levels of raids but the functions of it would be simple. It's main attack would be an inferno splash beam that charges extremely fast to maximum power and devastates a whole row of troops, it can be maneuvered to cover a wide area. Its other attack would be a very powerful melee hit that would pummel most melee fighters, both attacks can be used at the same time. When the elixir golem dies it splits into 2 much weaker elixir golems the regenerate strength and hp over time, this causes them to be beatable but also require strategy and full focus.

conclusion Overall this is an alright idea that would take a lot of effort but I feel would benefit the game. I understand that this may not be possible but if supercell does notice it then so be it.

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Posted
5 years ago