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[Legendary 3200] Sparky/Princess/Royal Giant deck (Princess optional)
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Do you like feeding on salty tears as you drop not only 2 legendaries but also the most rage inducing card in the game (as of this moment)?

Do you like seeing your opponent panic drop everything he has to absorb Sparky shots?

Do you like offense over defence?

Do you hate air decks and want those games to be over asap?

Then this is the deck for you!

In all seriousness, this deck brought me from 2700 to 3200, it has a very high skill cap as well as a pretty big skill floor. Sparky is a must since the deck is build around her, however, the princess is optional (but still theb est choice)

The deck:

Sparky. One of the best designed Legendaries in the game in my opinion. I remember when I played my first few games against her and got absolutely rekt. Sparky is extremely punishing to mistakes but is easy to counter if your opponent stays calm. NEVER OPEN WITH SPARKY FOR THE LOVE OF GOD. Too many counters, use it only in double elixer time, as a defensive card which you can turn into a push or when you have a massive elixer advantage (at least 3 or 4 depending on the available support cards)

Princess. One of the few air defenses we have, great for killing both minions and ground swarm troops that may be placed to counter your sparky or royal giant. Can be replaced with a bomber for the same idea, but air is already hard to deal with, without a princess it will be near impossible.

Royal Giant. I love this guy. I got in Royal Arena about 2 days after his range buff and used it ever since. He will probably be nerfed but that doesnt matter much to us since we use him for what he's intended to, a ranged tank. If you place him before Sparky your opponent must deal with the Giant first since Sparky will be comfy behind it, giving either your RG a lot of time on the tower or Sparky the chance to trade.

Barbarians. Your goto defense card. Hogs, Royal Giants, Pekkas, you name it. Be willing to lose games to learn how to best counter the enemy with barbs if there are multiple targets for it, it will help you win games in the long run. Watch out for prediction fireballs!

Fire Spirits. Princess is great against minions, goblins, spear goblins etc. However, Fire Spirits are godlike against Minion Horde and Barbs. Fun Fact: When your RG is on the bridge your Fire Spirits will be stuck behind it for a long time, making any swarm troops he placed spawn with a bunch of damage since they will instantly jump on them.

Zap. Inferno tower resets, combos with Fire Spirits to bring down barbs, combos with princess to quickly take down minions, able to kill stabby goblins that attack your RG or Sparky, do I need to go on? This card is sick for 2 elixer.

Spear Goblins. Very versatile, it has a dual purpose of cycling and support in this deck. Great for pulling pekkas and mini pekkas as well! Everyone uses Spear Goblins differently, try to find your style! It is one of the few air defenses in this deck.

Elixer Collector. The strength of this deck is in double elixer time as well as any advantage you can get. The collector helps with this but is not a win condition for this deck. In oher words, be conservative with placing it, you don't need to to get pushes going but it surely helps.

How to play Get Gud

This deck's is very strong offensively and rather weak defensively. Your opponent won't have a hard time how you'll defend once he knows what you have. Luckily this deck has many ways to push, making your offensive game the exact opposite. A lot of this deck is about creativity. Expect to lose quite a few games when you just start using it. Use different cards to counter enemy pushes for a while to get a feeling for it.

Since this deck defense is quite weak, it uses tower health as a resource as well. When you lose 500 health on your tower in defense, make a push that will take down 1000 of his.

Sparky is used as a defensive card mostly during normal elixer time. If you have a collector down for example, countering a RG with Sparky/Princess or Sparky/Barbs is a thing. However, once your opponent uses Zap once, keep track of it at all times. Keep an eye out on the small troops as well. If your opponent just played goblins and spear goblins back to back for example, it's a great time to put down Sparky on defense.

During double elixer, don't start a push until you can put down Sparky, Princess and Royal Giant. After that it's all about what your opponent has. pear goblins in front of the RG can tank infernos or a Mini Pekka while zap can kill minions (with princess) or fire spirits can soften up barbs etc.

If you get one of the opponents towers down, you can play the RG in the middle, abuse this a lot. A RG in the middle surrounded by barbs can be amazing against decks that use Mini Pekkas or Barbs to counter the RG

The greatest weakness of this deck are air decks. Mions and Minion Horde can be countered by some of our cards, while Baby Dragon, Lava Hound and Balloon are a death sentance. It's the only true hard counters to this deck.

Try stuff out, lose a lot (in tournaments for example!), untill you have an answer for any situation that can happen.

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8 years ago