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Card Discussion: Wall Breakers - A Daring Duo!
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The Strength and Viability of Wall Breakers in the Current Meta

“A daring duo of dangerous dive bombers. Nothing warms a Wall Breaker's cold and undead heart like blowing up buildings.”

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Royale API Stats

(Taken as of 6/6/22)

GC Stats:

Days Past Use % Win % Use % Rank Win % Rank
1 12 52 22 34
3 11 52 21 38
7 11 52 20 30

CC Stats:

Days Past Use % Win % Use % Rank Win % Rank
1 11 49 21 58
3 11 49 20 61
7 11 50 20 52

Stats and History

Attributes:

Cost First Attack Range Targets Rarity Area Damage Radius Movement Speed
2 0.2sec 0.5 tiles Buildings Epic 1.5 tiles Very Fast

Base Stats:

Level Hitpoints AreaDamage
9 275 325
11 331 392
14 438 519

History:

  • The Wall Breakers were once available in the Wall Breakers Draft Challenge which started on 14/2/2019. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Wall Breakers. If the player achieved at least 8 wins, they obtained the Wall Breakers early.
  • The Wall Breakers card was generally released on 26/2/2019.
  • On 4/3/2019, a Balance Update), decreased the Wall Breakers' attack time to 1.2 seconds (from 1.5 seconds).
  • On 6/5/2019, a Balance Update), increased the Wall Breakers' damage by 10%, their range to 0.5 tiles (from 0.25 tiles), and re-centered their splash radius to damage nearby troops when attacking. The damage increase was not stated in the balance update video but is mentioned in the official release notes and on the Clash Royale Twitter page.
  • On 7/10/2019, a Balance Update, decreased the Wall Breaker's cost to 2 Elixir (from 3 Elixir), decreased their damage by 10%, increased their mass to 4 (from 2), and decreased their collision radius to 0.4 tiles (from 0.5 tiles). The deploy position of the Wall Breakers was also tweaked slightly, putting them a bit closer together.
  • On 4/11/2019, a Balance Update, decreased the Wall Breakers' damage by 19% and decreased their area radius to 1.5 tiles (from 2 tiles). They also now spawn further apart.

2020

  • On 1/6/2020, a Balance Update, gave the Wall Breakers a new 0.1 seconds deploy stagger from each other.

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Discussion Questions:

  • What do you like/dislike about Wall Breakers?
    • Do you think they make a positive/negative contribution to the meta?
    • What qualities separate them from similar troops in the game?
      • Card synergies? Playstyle?
    • Which cards work well with Wall Breakers?
    • What Wall Breaker decks have given you the most amount of success?
      • Off-Meta is encouraged!
  • Where would you rank them based on their strength and viability in the current meta?
    • From Worst to Best, label your rank as one of the following: F, D, C, B, A, S, SS
      • What is your reasoning behind this rank?
      • Do you think it would be an optimal course of action to buff/nerf this card? How would you change it?

Below is a poll to assess the community's perspective of Wall Breakers and whether they are currently in need of any changes.

View Poll

Comments

What I don’t like about wall breakers as an f2p player is that if they are 1 level under the tower they are going after 1 dies . Which means no splitting them . I’m in masters 3 with level 10 wall breakers so that basically just means I’m not aloud to play them till they’re level 13

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Posted
1 year ago