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Settings Missing from 2.0
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I'm wondering if we can have a few issues from 2.0 addressed with the new map.

  1. Jukealert redstone triggering, this has a lot of applications and should be enabled (wasn't in 2.0).

  2. Citadel Maturation time, this wasn't enabled, it's good for planning vaultbreaks if you attack after a vault has been opened/closed recently.

  3. Whatever it was that made those dumb dirt pillars appear at render distance (please kill that)

  4. Acid Blocks should have their use time vastly decreased, to something more akin to 2-3x the time it would take to break the block with efficiency tools. As I can't think of a single instance when acid blocks were used over just breaking the block manually, and this was mostly due to the time investment.

  5. Withers, enable em, come on.

  6. If using Mustercull, put the cap at something that would allow an actual farm, like 30 mobs.

  7. /ctb resource return fail rate (to nerf cobble diamond vaults)

  8. Put a worldborder up in all dimensions, the Nether never had one. Consider using the vanilla one because it has an animation.


Things to think about addressing in 3.0

  • Perhaps look at removing % value from /cti (it's good, but it also gives a psychological boost to raiders/vaultbreakers .. so idk).

  • Castle Gates, because pistons can't move reinforced blocks.

  • Hoppers/Pistons, because every other civ server is being a big baby about them, and you'll attract all the players that like them.

  • Actual exp, instead of emeralds.

  • Bottled exp, because exp blocks aren't as cool.

  • Keep chairs, because they're fun.

  • Not sure we want minecart elevators, considering we can make redstone ones.

  • Remove the punch dog/horse combat tag.

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Will Code and Balance for 3.0

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Posted
8 years ago