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Thoughts on Civ-Style and Mods
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So I'm making a modpack and I keep looping around to this train of thought: scarcity encourages interaction ... and players should be able to solve their own problems.


So working with 1.7.10 I'd like to figure out:

  • a way to have a "time out" system for players that have been killed by other players (possibly a 5 min deathban)
  • a way for blocks to be reinforced like citadel (which apparently doesn't work well in modpacks)
  • and ways to prevent cheap resource accumulation (autominers mostly)

Some other problems are player interaction, I love the idea of enderchests for trade ... but it also means you can sit in a hole and never have to see people, to interact with them. Worldborders are also an issue, considering that it would be bad to allow an infinite world where players can simply run to 1,000,000 x and set up a base, but how small is too small ... especially in a world full of dungeons to explore.

I'm also looking to cage the OP,l but allow people to use mods like Tinkers and Thaumcraft ... all hard things to juggle for a good balance.


Anyway, if you have some thoughts on what makes CivEx a good server, how you see balancing servers, modpacks, and game meta ... and any other comments ... I'd like to hear em.

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Will Code and Balance for 3.0

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8 years ago