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So. One of the biggest issues and bottlenecks on CivEx is Citadel. The sheer amount of inserts into the database are too much for MySQL to handle efficiently. And even with a innodb buffer of 4G, it's still slow because of all the inserts and joins. Anyways. Since our server is probably a lighter machine than Civcrafts, it was time to get creative. And creative I did get.
Citadel database layer is completely revamped, and can now run a non-blocking caching threaded commiter, that does the same as the old database layer, except it doesn't block citadel or the main server thread. Benchmarks suggest that even 2000 reinforcements per second for a minute are a non issue, it just takes time for the committer to catch up.
Here is where you come in. This is all highly experimental stuff, and may be unstable to a certain degree, although I can't find any major issues. If you are ready to test this and have it running, I'll upload this Citadel version as soon as the server is up.
Voting on putting Meredith in action please on my comment below. Vote yes or no.
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